Template:PatchDiff/March 28, 2018 Patch/tf/tf2 misc dir.vpk/materials/models/vgui/competitive badge brassknuckles.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/vgui/competitive_badge_brassknuckles"
N/A4 
N/A5 "$basemapalphaphongmask" 1
N/A6 
N/A7 "$envmap" "cubemaps\cubemap_specular001"
N/A8// "$envmap" "cubemaps\cubemap_gold001"
N/A9 "$envmaptint" "[.3 .3 .3]"
N/A10// "$envmapcontrast" "[.1]"
N/A11 
N/A12 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A13 
N/A14// "$blendtintbybasealpha" "0"
N/A15// "$blendtintcoloroverbase" "1"
N/A16 
N/A17// "$colortint_base" "{205 203 204}"
N/A18// "$color2" "{205 203 204}"
N/A19// "$colortint_tmp" "[0 0 0]"
N/A20 
N/A21 
N/A22//phong properties
N/A23"$phong" "1"
N/A24"$phongboost" "4"
N/A25"$phongtint" "[2 2 2]"
N/A26"$phongexponent" "80"
N/A27"$phongfresnelranges" "[5 1 2]"
N/A28"$halflambert" "0"
N/A29 
N/A30"$selfillum" 1
N/A31//"$selfillummask" "models/vgui/versus_doors_b_illum"
N/A32"$selfillumtint" "[3 3 3]"
N/A33 "$selfIllumFresnel" "1"
N/A34 "$selfIllumFresnelMinMaxExp" "[0 1 5]" // 0.0 1.0 1.0 is the default
N/A35 
N/A36 "ItemTintColor"
N/A37 {
N/A38 "resultVar" "$colortint_tmp"
N/A39 }
N/A40 "SelectFirstIfNonZero"
N/A41 {
N/A42 "srcVar1" "$colortint_tmp"
N/A43 "srcVar2" "$colortint_base"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46}