Template:PatchDiff/March 21, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/medic/blighted beak.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/medic/blighted_beak"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$yellow" "0"
N/A12 
N/A13 "$blendtintbybasealpha" "1"
N/A14 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A15 
N/A16 "$colortint_base" "{110 80 60}"
N/A17 "$colortint_tmp" "{0 0 0}"
N/A18 
N/A19// "$envmap" "env_cubemap"
N/A20// "$envmaptint" "[.6 .6 .6]"
N/A21 
N/A22 "$phong" "1"
N/A23 "$phongexponent" "25"
N/A24 "$phongboost" "1"
N/A25// "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A26 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A27 "$phongfresnelranges" "[.25 1 4]"
N/A28 "$basemapalphaphongmask" "1"
N/A29 
N/A30 "$rimlight" "1"
N/A31 "$rimlightexponent" "4"
N/A32 "$rimlightboost" ".65"
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "1"
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 "ItemTintColor"
N/A60 {
N/A61 "resultVar" "$colortint_tmp"
N/A62 }
N/A63 "SelectFirstIfNonZero"
N/A64 {
N/A65 "srcVar1" "$colortint_tmp"
N/A66 "srcVar2" "$colortint_base"
N/A67 "resultVar" "$color2"
N/A68 }
N/A69 
N/A70 }
N/A71}