Template:PatchDiff/March 12, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/pn2 mask.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/spy/pn2_mask"
N/A4 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A5 "$phong" "1"
N/A6 "$phongexponent" "25"
N/A7 "$phongboost" "0.100000"
N/A8 "$phongfresnelranges" "[.25 .5 1]"
N/A9 "$rimlight" "1"
N/A10 "$rimlightexponent" "4"
N/A11 "$rimlightboost" "2"
N/A12 "$bumpmapalphaphongmask" "1"
N/A13 "$cloakPassEnabled" "1"
N/A14 "$detail" "effects\tiledfire\fireLayeredSlowTiled512"
N/A15 "$detailscale" "5"
N/A16 "$detailblendfactor" "0"
N/A17 "$detailblendmode" "6"
N/A18 "$yellow" "0"
N/A19 "$colortint_tmp" "[0 0 0]"
N/A20 "proxies"
N/A21 {
N/A22 "weapon_invis"
N/A23 {
N/A24 }
N/A25 "AnimatedTexture"
N/A26 {
N/A27 "animatedtexturevar" "$detail"
N/A28 "animatedtextureframenumvar" "$detailframe"
N/A29 "animatedtextureframerate" "30"
N/A30 }
N/A31 "BurnLevel"
N/A32 {
N/A33 "resultVar" "$detailblendfactor"
N/A34 }
N/A35 "YellowLevel"
N/A36 {
N/A37 "resultVar" "$yellow"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$yellow"
N/A42 "resultVar" "$color2"
N/A43 }
N/A44 "ItemTintColor"
N/A45 {
N/A46 "resultVar" "$colortint_tmp"
N/A47 }
N/A48 "SelectFirstIfNonZero"
N/A49 {
N/A50 "srcVar1" "$colortint_tmp"
N/A51 "srcVar2" "$colortint_base"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 }
N/A55}