Template:PatchDiff/June 3, 2011 Patch/team fortress 2 content.gcf/tf/scripts/talker/tf.txt

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6969 scene "scenes/player/heavy/low/taunt01.vcd"
7070 scene "scenes/player/heavy/low/taunt01_v2.vcd"
7171 scene "scenes/player/heavy/low/taunt01_v3.vcd"
N/A72 scene "scenes/player/heavy/low/taunt01_v4.vcd"
7273 }
7374 response "HeavyTauntSecondary"
7475 {
7576 scene "scenes/player/heavy/low/taunt02.vcd"
7677 scene "scenes/player/heavy/low/taunt02_v1.vcd"
7778 scene "scenes/player/heavy/low/taunt02_v2.vcd"
N/A79 scene "scenes/player/heavy/low/taunt02_v4.vcd"
7880 }
7981 response "HeavyTauntMelee"
8082 {
8486 {
8587 scene "scenes/player/heavy/low/taunt04.vcd"
8688 }
N/A89 response "HeavyTauntPlayerItem2"
N/A90 {
N/A91 scene "scenes/player/heavy/low/taunt04.vcd"
N/A92 }
N/A93 response "HeavyTauntPlayerItem2Alt"
N/A94 {
N/A95 scene "scenes/player/heavy/low/taunt04.vcd"
N/A96 }
N/A97 response "HeavyTauntPlayerItem3"
N/A98 {
N/A99 scene "scenes/player/heavy/low/taunt04.vcd"
N/A100 }
87101 response "HeavyTauntPlayerGloves"
88102 {
89103 scene "scenes/player/heavy/low/taunt05.vcd"
114128 }
115129 rule HeavyTauntPlayerItem1
116130 {
117N/A criteria ConceptPlayerTaunt IsHeavy WeaponIsLunchbox
N/A131 criteria ConceptPlayerTaunt IsHeavy WeaponIsSandvich
118132 response HeavyTauntPlayerItem1
119133 }
N/A134 // Custom stuff
N/A135 // This is to let you taunt with the items.
N/A136 rule HeavyTauntPlayerItem2
N/A137 {
N/A138 criteria ConceptPlayerTaunt IsHeavy WeaponIsBenja
N/A139 response HeavyTauntPlayerItem3
N/A140 }
N/A141 rule HeavyTauntPlayerItem2Alt
N/A142 {
N/A143 criteria ConceptPlayerTaunt IsHeavy WeaponIsFishcake
N/A144 response HeavyTauntPlayerItem3
N/A145 }
N/A146 rule HeavyTauntPlayerItem3
N/A147 {
N/A148 criteria ConceptPlayerTaunt IsHeavy WeaponIsSteak
N/A149 response HeavyTauntPlayerItem3
N/A150 }
N/A151 //End Custom
120152 rule HeavyTauntHalloween
121153 {
122154 criteria ConceptPlayerTaunt IsHeavy IsHalloweenTaunt
143175 Response PlayerExpressionFiringMinigunHeavy
144176 }
145177 
146N/A Response HeavyTimeFiringMinigunShort
147N/A {
148N/A scene "scenes/player/heavy/low/attackminigun_vocal02.vcd"
149N/A scene "scenes/player/heavy/low/attackminigun_vocal03.vcd"
150N/A }
151N/A Rule HeavyTimeFiringMinigunShort
152N/A {
153N/A criteria ConceptFireMinigunTalk IsHeavy WeaponIsMinigun TimeFiringMinigunShort 30PercentChance
154N/A Response HeavyTimeFiringMinigunShort
155N/A }
N/A178 // Minigun vocal stuff has been moved to Heavy.txt !
156179 
157N/A Response HeavyTimeFiringMinigunLong
158N/A {
159N/A scene "scenes/player/heavy/low/specialcompleted11.vcd"
160N/A scene "scenes/player/heavy/low/laughShort03.vcd"
161N/A }
162N/A Rule HeavyTimeFiringMinigunLong
163N/A {
164N/A criteria ConceptFireMinigunTalk IsHeavy WeaponIsMinigun TimeFiringMinigunLong 50PercentChance
165N/A Response HeavyTimeFiringMinigunLong
166N/A }
167N/A 
168N/A Response HeavyTimeFiringMinigunReallyLong
169N/A {
170N/A scene "scenes/player/heavy/low/attackMinigun_vocal05.vcd"
171N/A scene "scenes/player/heavy/low/specialcompleted07.vcd"
172N/A }
173N/A Rule HeavyTimeFiringMinigunReallyLong
174N/A {
175N/A criteria ConceptFireMinigunTalk IsHeavy WeaponIsMinigun TimeFiringMinigunReallyLong 50PercentChance
176N/A Response HeavyTimeFiringMinigunReallyLong
177N/A }
178N/A 
179180 Response PlayerExpressionIdleHurtHeavy
180181 {
181182 scene "scenes/player/heavy/low/idleloopHurt01.vcd"
247248 }
248249 Rule AteSandwichHeavy
249250 {
250N/A criteria ConceptAteFood IsHeavy
N/A251 criteria ConceptAteFood IsHeavy WeaponIsSandvich
251252 Response AteSandwichHeavy
252253 }
N/A254 // Custom stuff
N/A255 // These have been designed as separate responses so that I can add non-sandvich lines I wanted to.
N/A256 // There are two examples of this in the AteChocoHeavy response.
N/A257 // It's possible to just have one of the responses below, but you would not be able to give the bar/steak separate lines then.
N/A258 // The IsWeaponMelee allows this to happen, creating a distinction between the choco bar, sandvich and the steak.
N/A259 Response AteSteakHeavy
N/A260 {
N/A261 scene "scenes/Player/Heavy/low/SandwichTaunt01.vcd"
N/A262 scene "scenes/Player/Heavy/low/SandwichTaunt02.vcd"
N/A263 scene "scenes/Player/Heavy/low/SandwichTaunt14.vcd"
N/A264 scene "scenes/Player/Heavy/low/SandwichTaunt17.vcd"
N/A265 }
N/A266 Rule AteSteakHeavy
N/A267 {
N/A268 criteria ConceptAteFood IsHeavy IsWeaponMelee
N/A269 Response AteSteakHeavy
N/A270 }
N/A271 Response AteChocoHeavy
N/A272 {
N/A273 scene "scenes/Player/Heavy/low/SandwichTaunt01.vcd"
N/A274 scene "scenes/Player/Heavy/low/SandwichTaunt02.vcd"
N/A275 scene "scenes/Player/Heavy/low/SandwichTaunt14.vcd"
N/A276 scene "scenes/Player/Heavy/low/SandwichTaunt17.vcd"
N/A277 scene "scenes/Player/Heavy/low/2066.vcd"
N/A278 scene "scenes/Player/Heavy/low/2260.vcd"
N/A279 }
N/A280 Rule AteChocoHeavy
N/A281 {
N/A282 criteria ConceptAteFood IsHeavy
N/A283 Response AteChocoHeavy
N/A284 }
253285 
N/A286 
254287//============================================================================================================
255288 
256289 
618651 rule ScoutTauntPlayerItem1
619652 {
620653 criteria ConceptPlayerTaunt IsScout WeaponIsLunchboxDrink
N/A654 ApplyContext "ScoutIsCrit:1:3" // The crit context is set here. You can't fire while using BONK! so we can share the rule/response.
621655 response ScoutTauntPlayerItem1
622656 }
623657 rule ScoutTauntPlayerPrimary
697731 Rule PlayerExpressionAttackScout
698732 {
699733 criteria ConceptFireWeapon IsScout
N/A734 ApplyContext "ScoutFired:1:7" // Apply the ScoutFired context, to allow Scouts to say double jump lines
700735 Response PlayerExpressionAttackScout
701736 }
702737 
735770 scene "scenes/player/sniper/low/taunt02_v2.vcd"
736771 }
737772 response "SniperTauntMelee"
738N/A { scene "scenes/player/sniper/low/taunt03_v1.vcd"
N/A773 {
N/A774 scene "scenes/player/sniper/low/taunt03_v1.vcd"
739775 scene "scenes/player/sniper/low/taunt03_v2.vcd"
740776 scene "scenes/player/sniper/low/taunt03_v3.vcd"
N/A777 scene "scenes/player/sniper/low/taunt03_v4.vcd"
741778 }
742779 response "SniperTauntBow"
743780 {
927964 {
928965 scene "scenes/player/demoman/low/taunt09.vcd"
929966 }
N/A967 // Custom stuff
N/A968 response "DemomanTauntCaber"
N/A969 {
N/A970 scene "scenes/player/demoman/low/taunt04_v1.vcd"
N/A971 scene "scenes/player/demoman/low/taunt04_v2.vcd"
N/A972 }
N/A973 // Ullapool Caber taunt - from unused Bottle taunt.
930974 
931975 rule DemomanTauntDefender
932976 {
945989 }
946990 rule DemomanTauntPlayerMelee
947991 {
948N/A criteria ConceptPlayerTaunt IsDemoman WeaponIsBottle
N/A992 criteria ConceptPlayerTaunt IsDemoman WeaponIsBottle WeaponIsNotPainTrain // Exclude the Pain Train
N/A993 ApplyContext "NotSober:1:10" // Apply the drunk context here
949994 response DemomanTauntMelee
950995 }
951996 rule DemomanTauntHalloween
9551000 }
9561001 rule DemomanTauntSword
9571002 {
958N/A criteria ConceptPlayerTaunt IsDemoman WeaponIsSword
N/A1003 criteria ConceptPlayerTaunt IsDemoman WeaponIsSword WeaponIsNotAxe // Modified to exclude Skullcutter.
9591004 response DemomanTauntSword
9601005 }
9611006 rule DemomanTauntKatana
9631008 criteria ConceptPlayerTaunt IsDemoman WeaponIsKatana
9641009 response DemomanTauntSword
9651010 }
N/A1011 // Custom Stuff
N/A1012 rule DemomanTauntCaber
N/A1013 {
N/A1014 criteria ConceptPlayerTaunt IsDemoman WeaponIsCaber
N/A1015 response DemomanTauntCaber
N/A1016 }
N/A1017 // Rule for Caber taunt
9661018 
9671019 Response PlayerExpressionIdleDemoman
9681020 {