Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/particle/rainbow reversed.vmt
N/A1"SpriteCard"
N/A2{
N/A3 "$basetexture" "particle/rainbow_reversed"
N/A4 "$additive" "1"
N/A5 "$nocull" 1
N/A6 "$vertexalpha" "1"
N/A7 $vertexcolor 1
N/A8 $splinetype 1
N/A9 $depthblend 0
N/A10 //"$basetexturetransform" "center .5 .5 scale 1 1 rotate 180 translate 0 0"
N/A11}
N/A12
N/A13
N/A14