Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c scorch shot.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items\c_scorch_shot"
N/A4 "$basemapalphaphongmask" 1
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "10"
N/A8 "$phongboost" "1"
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[1 2 2.5]"
N/A11 
N/A12 "$glowcolor" "1"
N/A13 
N/A14 // Cloaking
N/A15 "$cloakPassEnabled" "1"
N/A16 "Proxies"
N/A17 {
N/A18 "weapon_invis"
N/A19 {
N/A20 }
N/A21 "ModelGlowColor"
N/A22 {
N/A23 "resultVar" "$glowcolor"
N/A24 }
N/A25 "Equals"
N/A26 {
N/A27 "srcVar1" "$glowcolor"
N/A28 "resultVar" "$selfillumtint"
N/A29 }
N/A30 "Equals"
N/A31 {
N/A32 "srcVar1" "$glowcolor"
N/A33 "resultVar" "$color2"
N/A34 }
N/A35 }
N/A36}