Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c pep scattergun.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_pep_scattergun"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "30"
N/A14 "$phongboost" "4"
N/A15 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A16 "$phongfresnelranges" "[.5 .5 3]"
N/A17 "$halflambert" "1"
N/A18 
N/A19 "$basemapalphaphongmask" "1"
N/A20 
N/A21 // Rim lighting parameters
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "20"
N/A24 "$rimlightboost" ".25"
N/A25 
N/A26 "$glowcolor" "1"
N/A27 
N/A28 "$cloakPassEnabled" "1"
N/A29 
N/A30 "Proxies"
N/A31 {
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$yellow"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 "ModelGlowColor"
N/A59 {
N/A60 "resultVar" "$glowcolor"
N/A61 }
N/A62 "Equals"
N/A63 {
N/A64 "srcVar1" "$glowcolor"
N/A65 "resultVar" "$selfillumtint"
N/A66 }
N/A67 "Equals"
N/A68 {
N/A69 "srcVar1" "$glowcolor"
N/A70 "resultVar" "$color2"
N/A71 }
N/A72 
N/A73 }
N/A74}