Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro hazmat s2.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\pyro/pyro_hazmat_s2"
N/A4 "$bumpmap" "models\player\items\pyro\pyro_hazmat_s2_normal"
N/A5 "$yellow" "0"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "15"
N/A8 "$phongboost" "1.25"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[2 1 5]"
N/A11 
N/A12 
N/A13 
N/A14 // Rim lighting parameters
N/A15 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A16 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A17 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 
N/A22 
N/A23 "$blendtintbybasealpha" "1"
N/A24 "$blendtintcoloroverbase" "0"
N/A25 
N/A26 //RED
N/A27 //153 49 41
N/A28 //BLUE
N/A29 //36 80 114
N/A30 
N/A31 
N/A32 
N/A33 "$colortint_base" "{ 153 49 41}"
N/A34 "$colortint_tmp" "[0 0 0]"
N/A35 
N/A36 
N/A37 "Proxies"
N/A38 {
N/A39 "weapon_invis"
N/A40 {
N/A41 }
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$detail"
N/A45 "animatedtextureframenumvar" "$detailframe"
N/A46 "animatedtextureframerate" 30
N/A47 }
N/A48 "BurnLevel"
N/A49 {
N/A50 "resultVar" "$detailblendfactor"
N/A51 }
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$yellow"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 "ItemTintColor"
N/A62 {
N/A63 "resultVar" "$colortint_tmp"
N/A64 }
N/A65 "SelectFirstIfNonZero"
N/A66 {
N/A67 "srcVar1" "$colortint_tmp"
N/A68 "srcVar2" "$colortint_base"
N/A69 "resultVar" "$color2"
N/A70 }
N/A71 
N/A72 }
N/A73}
N/A74