Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer blueprints back.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\engineer/engineer_blueprints_back"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor"0.001
N/A9 "$detailblendmode" 1
N/A10 
N/A11 "$yellow" "0"
N/A12 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "20"
N/A16 "$phongboost" "0.07"
N/A17 "$phongfresnelranges" "[1 .5 1]"
N/A18 
N/A19 "$blendtintbybasealpha" "1"
N/A20 "$blendtintcoloroverbase" "0"
N/A21 
N/A22 "$colortint_base" "{196 95 76}"
N/A23 "$colortint_tmp" "[0 0 0]"
N/A24 "$color2" "{196 95 76}"
N/A25 
N/A26 //$nocull 1
N/A27 
N/A28 
N/A29 "$rimlight" "1"
N/A30 "$rimlightexponent" "2"
N/A31 "$rimlightboost" "2"
N/A32 
N/A33 "$cloakPassEnabled" "1"
N/A34 "Proxies"
N/A35 {
N/A36 "weapon_invis"
N/A37 {
N/A38 }
N/A39 
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 "ItemTintColor"
N/A63 {
N/A64 "resultVar" "$colortint_tmp"
N/A65 }
N/A66 "SelectFirstIfNonZero"
N/A67 {
N/A68 "srcVar1" "$colortint_tmp"
N/A69 "srcVar2" "$colortint_base"
N/A70 "resultVar" "$color2"
N/A71 }
N/A72 
N/A73 }
N/A74}
N/A75