Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c bonk bat blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\c_items\c_bonk_bat_blue"
N/A4 "$normalmapalphaenvmapmask" 1
N/A5 "$envmap" "env_cubemap"
N/A6 "$envmaptint" "[.03 .03 .03]"
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "1"
N/A10 "$phongboost" "3"
N/A11 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A12 "$phongwarptexture" "models\weapons\v_bat\v_bat_phongwarp"
N/A13 "$phongfresnelranges" "[.25 .25 .25]"
N/A14 "$basemapalphaphongmask" "1"
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightexponent" "5"
N/A18 "$rimlightboost" "3"
N/A19 
N/A20 "$glowcolor" "1"
N/A21 
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 "ModelGlowColor"
N/A30 {
N/A31 "resultVar" "$glowcolor"
N/A32 }
N/A33 "Equals"
N/A34 {
N/A35 "srcVar1" "$glowcolor"
N/A36 "resultVar" "$selfillumtint"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$color2"
N/A42 }
N/A43 }
N/A44}
N/A45