Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/bonk mask blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\scout\bonk_mask_blue"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "25"
N/A14 "$phongboost" ".5"
N/A15 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A16 "$phongfresnelranges" "[.25 1 4]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 
N/A19 
N/A20 // Rim lighting parameters
N/A21 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A22 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A23 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "AnimatedTexture"
N/A34 {
N/A35 "animatedtexturevar" "$detail"
N/A36 "animatedtextureframenumvar" "$detailframe"
N/A37 "animatedtextureframerate" 30
N/A38 }
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 "YellowLevel"
N/A44 {
N/A45 "resultVar" "$yellow"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$yellow"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 
N/A53 }
N/A54}