Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/demo booties.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/demo/demo_booties"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "5"
N/A14 "$phongboost" "1"
N/A15 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16 "$phongfresnelranges" "[.15 .5 1]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "2"
N/A21 "$rimlightboost" "1"
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 "AnimatedTexture"
N/A28 {
N/A29 "animatedtexturevar" "$detail"
N/A30 "animatedtextureframenumvar" "$detailframe"
N/A31 "animatedtextureframerate" 30
N/A32 }
N/A33 "BurnLevel"
N/A34 {
N/A35 "resultVar" "$detailblendfactor"
N/A36 }
N/A37 "YellowLevel"
N/A38 {
N/A39 "resultVar" "$yellow"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$yellow"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46 
N/A47 
N/A48 }
N/A49}