Template:PatchDiff/June 11, 2014 Patch/tf/tf2 misc dir.vpk/materials/hud/scope sniper alt ul.vmt

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N/A1"Refract"
N/A2{
N/A3 <dx90
N/A4 {
N/A5 "$fallbackmaterial" "HUD/scope_sniper_alt_ul_dx80"
N/A6 }
N/A7 
N/A8 "$model" 1
N/A9 "$refractamount" ".1"
N/A10 "$bluramount" "1"
N/A11 "$scale" "[1 1]"
N/A12 "$dudvmap" "HUD\scope_dudv_ul"
N/A13 "$normalmap" "HUD\scope_normal_alt_ul"
N/A14 "$bumpframe" "0"
N/A15 "$translucent" "1"
N/A16 "$ignorez" "1"
N/A17 "$forcerefract" 1
N/A18 "$nofog" "1"
N/A19 "$refracttinttexture" "HUD\scope_sniper_alt_ul"
N/A20// "$nocull" "1"
N/A21 "$forcealphawrite" "1"
N/A22 
N/A23}
N/A24 
N/A25