Template:PatchDiff/July 7, 2016 Patch/bin/tf.fgd

From Team Fortress Wiki
Jump to: navigation, search
189189 "filter_tf_player_can_cap"
190190 "filter_tf_damaged_by_weapon_in_slot"
191191 "filter_tf_bot_has_tag"
N/A192 "filter_tf_class"
192193 "func_ladderendpoint"
193194 "func_useableladder"
194195 "game_end"
304305 "tf_pumpkin_bomb"
305306 "tf_generic_bomb"
306307 "tf_logic_holiday"
N/A308 "tf_logic_competitive"
N/A309 "tf_logic_mannpower"
N/A310 "tf_logic_on_holiday"
N/A311 "tf_halloween_gift_spawn_location"
N/A312 "passtime_logic"
N/A313 "info_passtime_ball_spawn"
N/A314 "tf_teleport_location"
N/A315 "halloween_fortune_teller"
N/A316 "tf_halloween_minigame_falling_platforms"
N/A317 "tf_halloween_minigame"
N/A318 "tf_base_minigame"
N/A319 "tf_logic_minigames"
N/A320 "prop_soccer_ball"
N/A321 "halloween_zapper"
N/A322 "tf_zombie_spawner"
N/A323 "hightower_teleport_vortex"
307324 // Solids
308325 "dispenser_touch_trigger"
309326 "func_breakable"
361378 "trigger_teleport"
362379 "trigger_transition"
363380 "trigger_bot_gate"
N/A381 "trigger_add_or_remove_tf_player_attributes"
N/A382 "trigger_particle"
N/A383 "trigger_ignite"
N/A384 "trigger_catapult"
N/A385 "trigger_player_respawn_override"
N/A386 "trigger_remove_tf_player_condition"
N/A387 "trigger_add_tf_player_condition"
N/A388 "trigger_passtime_ball"
N/A389 "func_passtime_no_ball_zone"
N/A390 "func_passtime_goalie_zone"
N/A391 "func_passtime_goal"
364392 ]
365393 
366394 "Perf"
400428 input SetTeam(integer) : "Changes the entity's team."
401429]
402430 
403N/A@BaseClass = CompetitiveSummary
N/A431@BaseClass = MatchSummary
404432[
405N/A CompetitiveSummary(choices) : "Competitive Match Summary" : 0 : "Determines whether this location is used for the competitive match summary" =
N/A433 MatchSummary(choices) : "Match Summary" : 0 : "Determines whether this location is used for the match summary" =
406434 [
407435 0 : "Not Valid"
408436 1 : "Loser"
611639 output OnStateEnterPreRound(void) : "Fired when entering the pre-round state (just before round running)."
612640 output OnStateExitPreRound(void) : "Fired when exiting the pre-round state (just before round running)."
613641 output OnStateEnterRoundRunning(void) : "Fired when entering the round-running state."
614N/A output OnCompetitiveMatchSummaryStart(void) : "Fired when the competitive match summary begins and players are spawned on stage."
N/A642 output OnMatchSummaryStart(void) : "Fired when the match summary begins and players are spawned on stage."
615643]
616644 
617N/A@PointClass base(Targetname, TeamNum, CompetitiveSummary, EnableDisable, Angles) studio("models/editor/playerstart.mdl") = info_player_teamspawn :
N/A645@PointClass base(Targetname, TeamNum, MatchSummary, EnableDisable, Angles) studio("models/editor/playerstart.mdl") = info_player_teamspawn :
618646 "This entity marks the spawn point for Team Fortress players."
619647[
620648 controlpoint(target_destination) : "Associated Control Point" : : "The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state."
747775 
748776 fov(float) : "FOV" : 0
749777 
750N/A competitive_summary(choices) : "Competitive Summary" : 0 : "Marks this point as a camera for the competitive match summary." =
N/A778 match_summary(choices) : "Match Summary" : 0 : "Marks this point as a camera for the match summary." =
751779 [
752780 0 : "No"
753781 1 : "Yes"
950978 ]
951979]
952980 
N/A981@FilterClass base(BaseFilter) = filter_tf_damaged_by_weapon_in_slot :
N/A982 "A filter that filters damage by a weapon in a certain slot." +
N/A983 "Used for training purposes"
N/A984[
N/A985 weaponSlot(choices) : "Weapon Slot" : 0 : "Damaged by weapon in slot." =
N/A986 [
N/A987 0 : "Primary"
N/A988 1 : "Secondary"
N/A989 2 : "Melee"
N/A990 3 : "Grenade"
N/A991 4 : "Building"
N/A992 5 : "PDA"
N/A993 6 : "Item 1"
N/A994 7 : "Item 2"
N/A995 ]
N/A996]
N/A997 
N/A998@FilterClass base(BaseFilter,Condition) = filter_tf_condition : "A filter that filters by conditions on a player"
N/A999[
N/A1000 
N/A1001]
N/A1002 
N/A1003@FilterClass base(BaseFilter) iconsprite("editor/filter_class.vmt") = filter_tf_class :
N/A1004 "A filter that filters by the class of the activator. The team number to filter by. " +
N/A1005 "If the filter mode is Allow, only entities whose class matches the given class will " +
N/A1006 "pass the filter. If the filter mode is Disallow, all entities EXCEPT those whose class " +
N/A1007 "matches the given class will pass the filter."
N/A1008[
N/A1009 tfclass(choices) : "Class" : 0 : "Class" =
N/A1010 [
N/A1011 // 0 is undefined
N/A1012 1 : "Scout"
N/A1013 2 : "Sniper"
N/A1014 3 : "Soldier"
N/A1015 4 : "Demoman"
N/A1016 5 : "Medic"
N/A1017 6 : "Heavy"
N/A1018 7 : "Pyro"
N/A1019 8 : "Spy"
N/A1020 9 : "Engineer"
N/A1021 ]
N/A1022]
N/A1023 
9531024//
9541025// Solid Classes
9551026//
16001671 output OnSpawnRoomDoorsShouldUnlock(void)  : "Game rules is saying that we should now enable (home) spawn door triggers."
16011672]
16021673 
N/A1674@PointClass base(Targetname,EnableDisable) = tf_logic_mannpower : "Logic specifically for Mannpower Mode."
N/A1675[
N/A1676]
N/A1677 
16031678@PointClass base(Targetname) = bot_controller :
16041679 "An entity used to create a bot, and then issue commands to it."
16051680[
27372812 1: "Scoring here wins the game" : 0
27382813 2: "DO NOT let the ball score here" : 0
27392814 4: "Let ball-carrying players score here" : 0
N/A2815 8: "Show special locked status on HUD" : 0
27402816 ]
27412817]
27422818 
27772853[
27782854]
27792855 
2780N/A@SolidClass base(Trigger) = trigger_passtime_ball  : "Send enter/exit outputs when ball or player with ball enter/exits"
N/A2856@SolidClass base(Targetname) = trigger_passtime_ball  : "Send enter/exit outputs when ball or player with ball enter/exits"
27812857[
27822858 output OnBallEnter(void) : ""
27832859 output OnBallExit(void) : ""
28332909 output IsFullMoon(void) : ""
28342910 output IsAprilFools(void) : ""
28352911]
N/A2912 
N/A2913@PointClass base(EnableDisable) = tf_glow
N/A2914[
N/A2915 targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
N/A2916 target(target_destination) : "Target - ONE TARGET ONLY"
N/A2917 GlowColor(color255) : "Glow Color" : "255 0 0 255" : "<r> <g> <a> 0-255"
N/A2918 Mode(choices) : "Visibility Mode" : 0 : "When the glow should be visible" =
N/A2919 [
N/A2920 0 : "Always"
N/A2921 1 : "Only when model is occluded"
N/A2922 2 : "Only when model is visible"
N/A2923 ]
N/A2924 input SetGlowColor(color255) : "<r> <g> <a> 0-255"
N/A2925]