Template:PatchDiff/July 20, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/drg hair beard.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/soldier/drg_hair_beard"
N/A4 //"$bumpmap" "models/player/items/soldier/drg_hair_beard_normal"
N/A5 //"$normalmapalphaenvmapmask" "1"
N/A6 "$nocull" "1"
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 "$yellow" "0"
N/A12 
N/A13 "$blendtintbybasealpha" "1"
N/A14 "$blendtintcoloroverbase" "0"
N/A15 
N/A16 "$colortint_base" "{255 255 255}"
N/A17 "$colortint_tmp" "[0 0 0]"
N/A18 
N/A19 //"$phong" "1"
N/A20 //"$phongexponent" "20"
N/A21 //"$phongexponenttexture" "models/player/items/soldier/drg_hair_beard_exponent"
N/A22 //"$phongboost" "1"
N/A23 //"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A24 //"$phongfresnelranges" "[.25 1 4]"
N/A25 
N/A26 "$rimlight" "1"
N/A27 "$rimlightexponent" "60"
N/A28 "$rimlightboost" "2"
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" 30
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$yellow"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 "ItemTintColor"
N/A58 {
N/A59 "resultVar" "$colortint_tmp"
N/A60 }
N/A61 "SelectFirstIfNonZero"
N/A62 {
N/A63 "srcVar1" "$colortint_tmp"
N/A64 "srcVar2" "$colortint_base"
N/A65 "resultVar" "$color2"
N/A66 }
N/A67 }
N/A68}
N/A69