Template:PatchDiff/July 1, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/tamoshanter.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\demo/tamoshanter"
N/A4 
N/A5 "$bumpmap" "models/effects/flat_normal"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 
N/A12 "$yellow" "0"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "20"
N/A16 "$phongboost" ".05"
N/A17 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A18 "$phongfresnelranges" "[.3 1 8]"
N/A19 
N/A20 "$blendtintbybasealpha" "1"
N/A21 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A22 
N/A23 "$colortint_base" "{155 31 33}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A24 "$colortint_tmp" "[0 0 0]"
N/A25 
N/A26 "$rimlight" "1"
N/A27 "$rimlightexponent" "2"
N/A28 "$rimlightboost" "1"
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "BurnLevel"
N/A38 {
N/A39 "resultVar" "$detailblendfactor"
N/A40 }
N/A41 "YellowLevel"
N/A42 {
N/A43 "resultVar" "$yellow"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 
N/A51 "ItemTintColor"
N/A52 {
N/A53 "resultVar" "$colortint_tmp"
N/A54 }
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 }
N/A62}