Template:PatchDiff/January 22, 2019 Patch/platform/admin/helpfile cstrike.vdf

From Team Fortress Wiki
Jump to: navigation, search
N/A1"Help"
N/A2{
N/A3 "sv_restartround"
N/A4 {
N/A5 "text" "sv_restartround: Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches."
N/A6 }
N/A7 "sv_restart"
N/A8 {
N/A9 "text" "sv_restart: this is the same as sv_restartround"
N/A10 }
N/A11 "mp_maxrounds"
N/A12 {
N/A13 "text" "mp_maxrounds: Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit."
N/A14 }
N/A15 "mp_mapvoteratio"
N/A16 {
N/A17 "text" "mp_mapvoteratio: The ratio of yes votes for a vote to succeed."
N/A18 }
N/A19 "mp_startmoney"
N/A20 {
N/A21 "text" "mp_startmoney: Sets the amount of money players start with.
N/A22maximum: 16000
N/A23minimum: 800
N/A24default: 800"
N/A25 }
N/A26 
N/A27"mp_autokick"
N/A28 {
N/A29 "text" "mp_autokick: Toggles automatic team-killer banning and kicking of idle clients. Default:1"
N/A30 }
N/A31 
N/A32"mp_autoteambalance"
N/A33 {
N/A34 "text" "mp_autoteambalance:enables the forcing of clients into specific teams to make the teams balanced. Default:0"
N/A35 }
N/A36 
N/A37 
N/A38"mp_buytime"
N/A39 {
N/A40 "text" "mp_buytime: the time (in minutes) that buying is allowed for from the start of a round. Default:1.5"
N/A41 }
N/A42 
N/A43 
N/A44"mp_c4timer"
N/A45 {
N/A46 "text" "mp_c4timer:Sets the amount of time in between C4 placement and its explosion. Default:45"
N/A47 }
N/A48 
N/A49 
N/A50"mp_fadetoblack"
N/A51 {
N/A52 "text" "mp_fadetoblack: fade a player's screen to black when they die. Default:0"
N/A53 }
N/A54 
N/A55 
N/A56"mp_forcecamera"
N/A57 {
N/A58 "text" "mp_forcamera: forces dead players to go into chasecam mode. The same as mp_forcechasecam. Default:0."
N/A59 }
N/A60 
N/A61 
N/A62"mp_forcechasecam"
N/A63 {
N/A64 "text" "mp_forcechasecam:forces dead players to go into chasecam mode. The same as mp_forcecamera. Default:0."
N/A65 }
N/A66 
N/A67 
N/A68"mp_freezetime"
N/A69 {
N/A70 "text" "mp_freezetime:Sets the amount of freeze time at the beginning of each round to buy weapons and equipment. Default:6"
N/A71 }
N/A72 
N/A73 
N/A74"mp_ghostfrequency"
N/A75 {
N/A76 "text" "mp_ghostfrequency: defines how often ghosts are drawn. Default:0.1"
N/A77 }
N/A78 
N/A79 
N/A80"mp_hostagepenalty"
N/A81 {
N/A82 "text" "mp_hostagepenalty:Defines the allowable number of hostages that can be killed before the player is kicked. Default:13"
N/A83 }
N/A84 
N/A85 
N/A86"mp_kickpercent"
N/A87 {
N/A88 "text" "mp_kickpercent:the percentage of a team that must vote-kick a team member off. Default:0.66"
N/A89 }
N/A90 
N/A91 
N/A92"mp_limitteams"
N/A93 {
N/A94 "text" "mp_limitteams:max number of players 1 team can have over another. Default:2"
N/A95 }
N/A96 
N/A97 
N/A98"mp_logdetail"
N/A99 {
N/A100 "text" "mp_logdetail:Bitwise cvar to set the level of detail for logging attacks.
N/A101Bit 0 - Log Enemy Attacks
N/A102Bit 1 - Log Teammate Attacks
N/A103default: 0"
N/A104 }
N/A105 
N/A106 
N/A107"mp_logmessages"
N/A108 {
N/A109 "text" "mp_logmessages: enables logging of chat from the server. Default:0"
N/A110 }
N/A111 
N/A112 
N/A113"mp_mirrordamage"
N/A114 {
N/A115 "text" "mp_mirrordamage: enables the same amount of damage done to frendly units to be inflicted upon the attacker. Default:0"
N/A116 }
N/A117 
N/A118 
N/A119"mp_playerid"
N/A120 {
N/A121 "text" "mp_playerid:toggles what information players can see in the status bar: 0 all names; 1 team names; 2 no names. Default:0"
N/A122 }
N/A123 
N/A124 
N/A125"mp_tkpunish"
N/A126 {
N/A127 "text" "mp_tkpunish: Will a TK'er be punished in the next round. Default:0"
N/A128 }
N/A129 
N/A130 
N/A131"mp_winlimit"
N/A132 {
N/A133 "text" "mp_winlimit:max number of rounds one team can win before server changes maps. Default:0"
N/A134 }
N/A135 
N/A136 
N/A137"allow_spectators"
N/A138 {
N/A139 "text" "allow_spectators:toggles whether the server allows spectator mode or not. Default:1"
N/A140 }
N/A141"mp_roundtime"
N/A142 {
N/A143 "text" "mp_roundtime: set the time (in minutes) each round should go for. Default:5"
N/A144}
N/A145 
N/A146 
N/A147}