Template:PatchDiff/January 16, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/winter sniper hood.vmt

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33 "$baseTexture" "models/player/items/sniper/winter_sniper_hood"
44 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
55 "$bumpmap" "models/player/items/sniper/winter_sniper_hood_normal"
6N/A "$basemapalphaphongmask" "1"
N/A6 "$basemapalphaphongmask" "0"
77 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
88 "$detailscale" "5"
99 "$detailblendfactor" .01
2323 "360?$color2" "[ 0.5 0.5 0.5 ]"
2424 
2525 "$blendtintbybasealpha" "1"
26N/A "$blendtintcoloroverbase" "1"
N/A26 "$blendtintcoloroverbase" "0"
2727 
28N/A "$colortint_base" "{150 150 150}"
N/A28 "$colortint_base" "{255 255 255}"
2929 "$colortint_tmp" "[0 0 0]"
3030 
31N/A "$color2" "{150 150 150}"
32N/A 
N/A31 //These variables will test colors in the engine
N/A32 //"$color2" "{194 45 48}"
N/A33 //"$color2" "{255 255 255}"
N/A34 
3335 "$cloakPassEnabled" "1"
3436 
3537 "Proxies"