Template:PatchDiff/February 9, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert marauder.vmt

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1616 "$basemapalphaphongmask" "0"
1717 
1818 "$rimlight" "1"
19N/A "$rimlightexponent" "2"
20N/A "$rimlightboost" "0.1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" "0.5"
2121 // Cloaking
2222 "$cloakPassEnabled" "1"
N/A23 
N/A24 "$blendtintbybasealpha" "0"
N/A25 "$blendtintcoloroverbase" "1"
N/A26 
N/A27 "$color2" "{190 180 150}"
N/A28 "$colortint_base" "{190 180 150}"
N/A29 "$colortint_tmp" "[0 0 0]"
N/A30 
N/A31 
N/A32 
2333 "Proxies"
2434 {
25N/A "weapon_invis"
N/A35 "spy_invis"
2636 {
2737 }
2838 "AnimatedTexture"
4454 "srcVar1" "$yellow"
4555 "resultVar" "$color2"
4656 }
N/A57 "ItemTintColor"
N/A58 {
N/A59 "resultVar" "$colortint_tmp"
N/A60 }
N/A61 "SelectFirstIfNonZero"
N/A62 {
N/A63 "srcVar1" "$colortint_tmp"
N/A64 "srcVar2" "$colortint_base"
N/A65 "resultVar" "$color2"
N/A66 }
4767 
N/A68 
4869 }
4970}