Template:PatchDiff/February 29, 2016 Patch/bin/tf.fgd

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400400 input SetTeam(integer) : "Changes the entity's team."
401401]
402402 
N/A403@BaseClass = CompetitiveSummary
N/A404[
N/A405 CompetitiveSummary(choices) : "Competitive Match Summary" : 0 : "Determines whether this location is used for the competitive match summary" =
N/A406 [
N/A407 0 : "Not Valid"
N/A408 1 : "Loser"
N/A409 2 : "Winner"
N/A410 ]
N/A411]
N/A412 
403413@BaseClass = FadeDistance
404414[
405415 fademindist(float) : "Start Fade Dist" : -1 : "Distance at which the prop starts to fade (<0 = use fademaxdist)."
588598 input PlayVO(string) : "Play the given sound entry via the VO channel"
589599 input HandleMapEvent(string) : "Handles map events. This will be different events for different maps."
590600 input SetCustomUpgradesFile(string) : "Specifies the path relative to the game directory to the upgrades file to be used."
N/A601 input SetRoundRespawnFreezeEnabled(integer) : "Enable/disable the player movement freeze period after a round begins."
591602 
592603 output OnWonByTeam1(void) : "Sent when RED wins the round."
593604 output OnWonByTeam2(void) : "Sent when BLUE wins the round."
596607 output OnPowerupImbalanceTeam1(void) : "Sent when BLUE team has a powerup kill advantage over the RED team. Initiate RED team assist measures now."
597608 output OnPowerupImbalanceTeam2(void) : "Sent when RED team has a powerup kill advantage over the BLUE team. Initiate BLUE team assist measures now."
598609 output OnPowerupImbalanceMeasuresOver(void) : "Sent when powerup imbalance measures should be stopped"
N/A610 output OnStateEnterBetweenRounds(void) : "Fired when entering the between-rounds state (MvM and Competitive)."
N/A611 output OnStateEnterPreRound(void) : "Fired when entering the pre-round state (just before round running)."
N/A612 output OnStateExitPreRound(void) : "Fired when exiting the pre-round state (just before round running)."
N/A613 output OnStateEnterRoundRunning(void) : "Fired when entering the round-running state."
599614]
600615 
601N/A@PointClass base(Targetname, TeamNum, EnableDisable, Angles) studio("models/editor/playerstart.mdl") = info_player_teamspawn :
N/A616@PointClass base(Targetname, TeamNum, CompetitiveSummary, EnableDisable, Angles) studio("models/editor/playerstart.mdl") = info_player_teamspawn :
602617 "This entity marks the spawn point for Team Fortress players."
603618[
604619 controlpoint(target_destination) : "Associated Control Point" : : "The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state."
608623 0 : "Normal"
609624 1 : "Triggered"
610625 ]
N/A626 
N/A627 spawnflags(flags) =
N/A628 [
N/A629 1 : "Scout" : 1
N/A630 2 : "Sniper" : 1
N/A631 4 : "Soldier" : 1
N/A632 8 : "Demoman" : 1
N/A633 16 : "Medic" : 1
N/A634 32 : "Heavyweapons" : 1
N/A635 64 : "Pyro" : 1
N/A636 128 : "Spy" : 1
N/A637 256 : "Engineer" : 1
N/A638 ]
611639 
612640 round_bluespawn(target_destination) : "Blue spawn for round" : : "Blue spawn point when the associated round is being played."
613641 round_redspawn(target_destination) : "Red spawn for round" : : "Red spawn point when the associated round is being played."
647675 flag_icon(string) : "Icon" : "../hud/objectives_flagpanel_carried" : "The icons used for the HUD in some game modes. Format: materials/vgui/[materialname]_red and materials/vgui/[materialname]_blue"
648676 flag_paper(string) : "Paper Particle" : "player_intel_papertrail" : "Particle effect used for the falling paper trail."
649677 flag_trail(string) : "Trail Effect" : "flagtrail" : "Materials used for the trail effect. Format: materials/effects/[materialname]_red and materials/effects/[materialname]_blu"
650N/A 
N/A678 
651679 trail_effect(choices) : "Use Trail Effect" : 1 : "Use trail effect when the player is carrying the flag." =
652680 [
653681 0 : "None"
655683 2 : "Paper Trail Only"
656684 3 : "Color Trail Only"
657685 ]
658N/A 
N/A686 
659687 VisibleWhenDisabled(choices) : "Visible When Disabled" : 0 : "Flag appears semitransparent when disabled." =
660688 [
661689 0 : "No"
662690 1 : "Yes"
663N/A ]
N/A691 ]
664692 
665693 ShotClockMode(choices) : "Shot Clock Mode" : 0 : "Flag uses shot-clock mode, which means that the timer doesn't reset to the full time when an attacking player touches it." =
666694 [
667695 0 : "No"
668696 1 : "Yes"
669697 ]
670N/A 
N/A698 
N/A699 PointValue(integer) : "Point Value" : 0 : "Player Destruction or Robot Destruction mode: Point value of this flag pickup."
N/A700 
671701 ReturnBetweenWaves(choices) : "Return Between Waves" : 1 : "Used only for MvM mode. Determines if the flag should return home between waves." =
672702 [
673703 0 : "No"
675705 ]
676706 
677707 tags(string) : "tags" : "" : "Tags used for the AI bomb carrier to avoid nav areas that have matching tags. Tags need to be separated by empty space."
678N/A 
N/A708 
679709 // Inputs
680710 input ForceDrop(void) : "Force the flag to be dropped if it's being carried by a player."
681711 input ForceReset(void) : "Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location."
715745 ]
716746 
717747 fov(float) : "FOV" : 0
N/A748 
N/A749 competitive_summary(choices) : "Competitive Summary" : 0 : "Marks this point as a camera for the competitive match summary." =
N/A750 [
N/A751 0 : "No"
N/A752 1 : "Yes"
N/A753 ]
718754]
719755 
720756@PointClass base(Targetname) = game_round_win :
15571593 
15581594]
15591595 
N/A1596@PointClass base(Targetname,EnableDisable) = tf_logic_competitive : "Logic specifically for competitive mode."
N/A1597[
N/A1598 output OnSpawnRoomDoorsShouldLock(void)  : "Game rules is saying that we should now disable (home) spawn door triggers."
N/A1599 output OnSpawnRoomDoorsShouldUnlock(void)  : "Game rules is saying that we should now enable (home) spawn door triggers."
N/A1600]
N/A1601 
15601602@PointClass base(Targetname) = bot_controller :
15611603 "An entity used to create a bot, and then issue commands to it."
15621604[
17891831 input SetCountdownTimer(integer) : "Set the countdown time and start the timer."
17901832 input SetCountdownImage(string) : "Set the countdown image."
17911833 input SetFlagResetDelay(integer) : "Set the length of time (in seconds) before a dropped flag resets."
N/A1834 input SetPointsOnPlayerDeath(integer) : "Set number of points per flag dropped upon player death."
17921835 
17931836 red_respawn_time(float) : "Red Respawn Time (in seconds)" : 10 : "Respawn times for Red"
17941837 blue_respawn_time(float) : "Blue Respawn Time (in seconds)" : 10 : "Respawn times for Blue"
27212764 output OnScoreBlu(void) : "BLU scored."
27222765 output OnScoreRed(void) : "RED scored."
27232766 output OnScoreAny(void) : ""
N/A2767 output OnBallPowerUp(void) : "Experimental"
N/A2768 output OnBallPowerDown(void) : "Experimental"
27242769]
27252770 
27262771@SolidClass base(Targetname, EnableDisable, TeamNum) = func_passtime_goalie_zone : ""