Template:PatchDiff/December 22, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/items/staple gun.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/items/staple_gun"
N/A4 "$phongexponenttexture" "models/items/staple_gun_exp"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongboost" "4"
N/A8 "$phongalbedotint" "1"
N/A9 
N/A10 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A11 "$phongexponentfactor" "100 "
N/A12 
N/A13 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A14 
N/A15 "$phongfresnelranges" "[.7 .5 .5]"
N/A16 "$halflambert" "1"
N/A17 "$glowcolor" "1"
N/A18 
N/A19 "$envmap" "env_cubemap"
N/A20 "$envmaptint" "[.15 .15 .15]"
N/A21 
N/A22 "$selfillum" 1
N/A23 "$selfillumtint" "[.7 .7 .7]"
N/A24 "$selfIllumFresnel" "1"
N/A25 "$selfIllumFresnelMinMaxExp" "[.5 15 15]"
N/A26 
N/A27 "$phongtint" "[.35 .35 .35]"
N/A28 
N/A29 "$tempvar" "0"
N/A30 
N/A31 "$basemapalphaphongmask" "1"
N/A32 
N/A33 "$rimlight" "1"
N/A34 "$rimlightexponent" "15"
N/A35 "$rimlightboost" "5"
N/A36 "$rimmask" "1"
N/A37 
N/A38}