Template:PatchDiff/December 22, 2014 Patch/tf/tf2 misc dir.vpk/scripts/tf weapon grapplinghook.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_GrapplingHook"
N/A5 "BuiltRightHanded" "0"
N/A6 "weight" "3"
N/A7 "WeaponType" "item1"
N/A8 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A9 "AutoSwitchTo" "0"
N/A10 
N/A11 // Primary Attributes.
N/A12 "Damage" "1"
N/A13 "Range" "0"
N/A14 "Spread" "0.0"
N/A15 "PunchAngle" "0.0"
N/A16 "TimeFireDelay" "0.0"
N/A17 "TimeIdle" "0.0"
N/A18 "TimeIdleEmpty" "0.0"
N/A19 "TimeReloadStart" "0.0"
N/A20 "TimeReload" "0.0"
N/A21 "ProjectileType" "tf_projectile_grapplinghook"
N/A22 "HasTeamSkins_Viewmodel" "1"
N/A23 
N/A24 // Ammo & Clip
N/A25 "primary_ammo" "None"
N/A26 "secondary_ammo" "None"
N/A27 "AmmoPerShot" "0"
N/A28 
N/A29 // Buckets.
N/A30 "bucket" "5"
N/A31 "bucket_position" "0"
N/A32 
N/A33 "ExplosionEffect" "ExplosionCore_wall"
N/A34 "ExplosionPlayerEffect" "ExplosionCore_MidAir"
N/A35 "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
N/A36 
N/A37 "ExplosionSound" "BaseExplosionEffect.Sound"
N/A38 
N/A39 // Animation.
N/A40 //"viewmodel" -viewmodel is now defined in _items_main.txt
N/A41 //"playermodel" -playermodel is now defined in _items_main.txt
N/A42 "anim_prefix" "gl"
N/A43 
N/A44 // Sounds.
N/A45 // Max of 16 per category (ie. max 16 "single_shot" sounds).
N/A46 SoundData
N/A47 {
N/A48 "single_shot" "Weapon_CompoundBow.Single"
N/A49 "burst" "Weapon_CompoundBow.SingleCrit"
N/A50 "reload" "Weapon_CompoundBow.WorldReload"
N/A51 }
N/A52 
N/A53 // Weapon Sprite data is loaded by the Client DLL.
N/A54 TextureData
N/A55 {
N/A56 "weapon"
N/A57 {
N/A58 "file" "sprites/bucket_rl"
N/A59 "x" "0"
N/A60 "y" "0"
N/A61 "width" "200"
N/A62 "height" "128"
N/A63 }
N/A64 "weapon_s"
N/A65 {
N/A66 "file" "sprites/bucket_rl"
N/A67 "x" "0"
N/A68 "y" "0"
N/A69 "width" "200"
N/A70 "height" "128"
N/A71 }
N/A72 "ammo"
N/A73 {
N/A74 "file" "sprites/a_icons1"
N/A75 "x" "55"
N/A76 "y" "60"
N/A77 "width" "73"
N/A78 "height" "15"
N/A79 }
N/A80 "crosshair"
N/A81 {
N/A82 "file" "sprites/crosshairs"
N/A83 "x" "0"
N/A84 "y" "0"
N/A85 "width" "32"
N/A86 "height" "32"
N/A87 }
N/A88 "autoaim"
N/A89 {
N/A90 "file" "sprites/crosshairs"
N/A91 "x" "0"
N/A92 "y" "48"
N/A93 "width" "24"
N/A94 "height" "24"
N/A95 }
N/A96 }
N/A97}