Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/w cannonball/w cannonball red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\w_cannonball/w_cannonball_red"
N/A4 "$selfillum" "1"
N/A5 "$bumpmap" "models\player\shared\shared_normal"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "35"
N/A9 "$phongboost" "5"
N/A10 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A11 "$phongfresnelranges" "[0.25 0.5 1]"
N/A12 
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "2.5"
N/A16 "$rimlightboost" "2"
N/A17 
N/A18 "Proxies"
N/A19 {
N/A20 "Sine"
N/A21 {
N/A22 "resultVar" $selfillumtint
N/A23 "sinemin" .1
N/A24 "sinemax" 5.00
N/A25 "sineperiod" 0.30
N/A26 }
N/A27 }
N/A28 
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 }
N/A38 
N/A39}
N/A40