Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c medigun defenselight blue.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_medigun_defense_blue"
N/A4 "$detail" "models\weapons\c_items/c_medigun_defense_blue"
N/A5 "$detailscale" "1"
N/A6 "$detailblendfactor" 1
N/A7 "$detailblendmode" 5
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "10"
N/A12 "$phongboost" "9"
N/A13 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A14 "$phongfresnelranges" "[.25 1 4]"
N/A15 
N/A16 
N/A17 "$rimlight" "1"
N/A18 "$rimlightexponent" ".014"
N/A19 "$rimlightboost" "2"
N/A20 // Cloaking
N/A21 "$cloakPassEnabled" "1"
N/A22 
N/A23 "Proxies"
N/A24 {
N/A25 "Sine"
N/A26 {
N/A27 "sinemax" "1"
N/A28 "sinemin" ".25"
N/A29 "sineperiod" "2"
N/A30 "resultvar" "$detailblendfactor"
N/A31 }
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 "AnimatedTexture"
N/A36 {
N/A37 "animatedtexturevar" "$detail"
N/A38 "animatedtextureframenumvar" "$detailframe"
N/A39 "animatedtextureframerate" 30
N/A40 }
N/A41// This is commented out because it conflicts with the Sine proxy.
N/A42// "BurnLevel"
N/A43// {
N/A44// "resultVar" "$detailblendfactor"
N/A45// }
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 }
N/A56}
N/A57 
N/A58 
N/A59