Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/scout gloves.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\scout/scout_gloves"
N/A4 "$bumpmap" "models\player\items\scout\scout_gloves_normal.vtf"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "1"
N/A8 "$detailblendfactor" ".01"
N/A9 "$detailblendmode" "3"
N/A10 
N/A11 "$yellow" "0"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "12"
N/A15 "$phongboost" ".7"
N/A16 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.25 .5 2]"
N/A18 
N/A19 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A20 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A21 "$rimlightboost" "1.5" // Boost for ambient cube component of rim lighting
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 
N/A26 // Paintability
N/A27// "$color2" "{58 49 46}" // Paint - Also used to test paint in HLMV
N/A28 "$colortint_base" "{58 49 46}" // Default with no paint
N/A29 "$colortint_tmp" "[0 0 0]" // The paint color from the item server
N/A30 
N/A31 "$blendtintbybasealpha" "1" // Use the base alpha mask to identify the paintable areas
N/A32 "$blendtintcoloroverbase" "0" // Replace the base color (1) or tint over the base color (0)
N/A33 
N/A34 "Proxies"
N/A35 {
N/A36 "weapon_invis"
N/A37 {
N/A38 }
N/A39 "AnimatedTexture"
N/A40 {
N/A41 "animatedtexturevar" "$detail"
N/A42 "animatedtextureframenumvar" "$detailframe"
N/A43 "animatedtextureframerate" 30
N/A44 }
N/A45 "BurnLevel"
N/A46 {
N/A47 "resultVar" "$detailblendfactor"
N/A48 }
N/A49 "YellowLevel"
N/A50 {
N/A51 "resultVar" "$yellow"
N/A52 }
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$yellow"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 "SelectFirstIfNonZero"
N/A59 {
N/A60 "srcVar1" "$colortint_tmp"
N/A61 "srcVar2" "$colortint_base"
N/A62 "resultVar" "$color2"
N/A63 }
N/A64 "ItemTintColor" // Gets the paint color
N/A65 {
N/A66 "resultVar" "$colortint_tmp"
N/A67 }
N/A68 "SelectFirstIfNonZero" // If there is a paint color according to the item server, apply it
N/A69 {
N/A70 "srcVar1" "$colortint_tmp"
N/A71 "srcVar2" "$colortint_base"
N/A72 "resultVar" "$color2"
N/A73 }
N/A74 
N/A75 }
N/A76}