Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy carl medallion blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/hvyweapon\hvyweapon_blue"
N/A4 
N/A5// "$bumpmap" "models/weapons/c_items/c_saxxy_normal"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 "$yellow" "0"
N/A11 
N/A12 "$basephongexponent" "25"
N/A13 "$basephongboost" ".5"
N/A14 
N/A15 ">=DX90"
N/A16 {
N/A17 "$envmap" "effects/saxxy/saxxy_gold"
N/A18 "$envmaptint" "[.8 .8 .8]"
N/A19 }
N/A20 
N/A21 "$commadd_phongexponent" "40"
N/A22 "$commadd_phongboost" "22.5"
N/A23 "$commweapon" "0"
N/A24 
N/A25//
N/A26"$normalmapalphaenvmapmask" "1"
N/A27 "$basemapalphaphongmask" "1"
N/A28 
N/A29 "$phong" "1"
N/A30 "$phongexponent" "60"
N/A31 "$phongboost" "5"
N/A32 "$phongfresnelranges" "[.2 1 4]"
N/A33 
N/A34 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A35 
N/A36 "$glowcolor" "1"
N/A37 "$tempvar" "0"
N/A38 
N/A39 "$rimlight" "1"
N/A40 "$rimlightexponent" "4"
N/A41 "$rimlightboost" "15"
N/A42 
N/A43 // Cloaking
N/A44 "$cloakPassEnabled" "1"
N/A45 "Proxies"
N/A46 {
N/A47 "weapon_invis"
N/A48 {
N/A49 }
N/A50 "vm_invis"
N/A51 {
N/A52 }
N/A53 "ModelGlowColor"
N/A54 {
N/A55 "resultVar" "$glowcolor"
N/A56 }
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$glowcolor"
N/A60 "resultVar" "$selfillumtint"
N/A61 }
N/A62 "Equals"
N/A63 {
N/A64 "srcVar1" "$glowcolor"
N/A65 "resultVar" "$color2"
N/A66 }
N/A67 "CommunityWeapon"
N/A68 {
N/A69 "resultVar" "$commweapon"
N/A70 }
N/A71 "Multiply"
N/A72 {
N/A73 "srcVar1" "$commweapon"
N/A74 "srcVar2" "$commadd_phongexponent"
N/A75 "resultVar" "$tempvar"
N/A76 }
N/A77 "Add"
N/A78 {
N/A79 "srcVar1" "$tempvar"
N/A80 "srcVar2" "$basephongexponent"
N/A81 "resultVar" "$phongexponent"
N/A82 }
N/A83 }
N/A84 
N/A85}
N/A86