Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/bots/engineer/engineer bot head red.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/bots/engineer/engineer_bot_head_red"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongboost" "2"
N/A7 "$phongfresnelranges" "[.6 .9 1]"
N/A8 "$halflambert" "0"
N/A9 "$phongexponenttexture" "models/bots/heavy/heavy_bot_head_exp"
N/A10 
N/A11 
N/A12 ">=DX90"
N/A13 {
N/A14 "$selfillum" 1
N/A15 }
N/A16 
N/A17 "$lightwarptexture" "models/lightwarps/robot_lightwarp"
N/A18 
N/A19 "$basemapalphaphongmask" "1"
N/A20 
N/A21 
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "1"
N/A24 "$rimlightboost" "2"
N/A25 "$rimmask" "1"
N/A26 
N/A27 
N/A28 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A29 "$detailscale" "5"
N/A30 "$detailblendfactor" .01
N/A31 "$detailblendmode" 6
N/A32 
N/A33 "$yellow" "0"
N/A34 "$one" "1"
N/A35 
N/A36 // Cloaking
N/A37 "$cloakPassEnabled" "1"
N/A38 
N/A39 "Proxies"
N/A40 {
N/A41 "spy_invis"
N/A42 {
N/A43 }
N/A44 "AnimatedTexture"
N/A45 {
N/A46 "animatedtexturevar" "$detail"
N/A47 "animatedtextureframenumvar" "$detailframe"
N/A48 "animatedtextureframerate" 30
N/A49 }
N/A50 "BurnLevel"
N/A51 {
N/A52 "resultVar" "$detailblendfactor"
N/A53 }
N/A54 "YellowLevel"
N/A55 {
N/A56 "resultVar" "$yellow"
N/A57 }
N/A58 "Equals"
N/A59 {
N/A60 "srcVar1" "$yellow"
N/A61 "resultVar" "$color2"
N/A62 }
N/A63 
N/A64 }
N/A65}