Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/bots/engineer/engineer bot blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/bots/engineer/engineer_bot_blue"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "10"
N/A7 "$phongboost" "4"
N/A8 "$phongfresnelranges" "[.5 .7 1]"
N/A9 "$halflambert" "0"
N/A10 
N/A11 "$lightwarptexture" "models/lightwarps/robot_lightwarp"
N/A12 
N/A13 "$basemapalphaphongmask" "1"
N/A14 
N/A15 "$rimlight" "1"
N/A16 "$rimlightexponent" "1"
N/A17 "$rimlightboost" "2"
N/A18 "$rimmask" "1"
N/A19 
N/A20 
N/A21 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A22 "$detailscale" "5"
N/A23 "$detailblendfactor" .01
N/A24 "$detailblendmode" 6
N/A25 
N/A26 "$yellow" "0"
N/A27 "$one" "1"
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "Proxies"
N/A33 {
N/A34 "spy_invis"
N/A35 {
N/A36 }
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 
N/A57 }
N/A58}