Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Effects/glow modulate.vmt

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N/A1"Spritecard"
N/A2{
N/A3 "$basetexture" "Effects/glow_modulate"
N/A4 "$surfaceprop" "no_decal"
N/A5 "$mod2x" 1
N/A6 "$vertexcolor" 1
N/A7 "$vertexalpha" 1
N/A8 $DEPTHBLEND "0"
N/A9// $minsize .015
N/A10// $maxsize .002
N/A11// $startfadesize .001
N/A12// $endfadesize .005
N/A13}