Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Effects/beam generic 2.vmt

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N/A1"Sprite"
N/A2{
N/A3 "$basetexture" "Effects/beam_generic_2"
N/A4 $translucent 1
N/A5 //"$vertexcolor" 1
N/A6 //$vertexalpha 1
N/A7 "$nocull" 1
N/A8 //"$additive" "1"
N/A9 "$spriterendermode" 5
N/A10 //$overbrightfactor 5
N/A11}
N/A12 
N/A13 
N/A14