Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/talker/tf.txt

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263263 criteria ConceptPlayerTaunt IsHeavy WeaponIsRobotSandvich
264264 response HeavyTauntPlayerItem1
265265 }
N/A266 rule HeavyTauntPlayerFestiveSandvich
N/A267 {
N/A268 criteria ConceptPlayerTaunt IsHeavy WeaponIsFestiveSandvich
N/A269 response HeavyTauntPlayerItem1
N/A270 }
266271 // Custom stuff
267272 // This is to let you taunt with the items.
268273 rule HeavyTauntPlayerItem2
527532 criteria ConceptPlayerTaunt IsEngineer WeaponIsFrontierJustice
528533 response EngineerTauntGuitar
529534 }
N/A535 rule EngineerTauntFestiveGuitar
N/A536 {
N/A537 criteria ConceptPlayerTaunt IsEngineer WeaponIsFestiveFrontierJustice
N/A538 response EngineerTauntGuitar
N/A539 }
530540 rule EngineerTauntRobotArm
531541 {
532542 criteria ConceptPlayerTaunt IsEngineer WeaponIsRobotArm
618628 criteria ConceptPlayerTaunt IsEngineer WeaponIsPomson
619629 response EngineerTauntPrimary
620630 }
621N/A 
N/A631 rule EngineerTauntPlayerRescueRanger
N/A632 {
N/A633 criteria ConceptPlayerTaunt IsEngineer WeaponIsRescueRanger
N/A634 response EngineerTauntPrimary
N/A635 }
622636 
623637//============================================================================================================
624638 
730744 criteria ConceptPlayerTaunt IsMedic WeaponIsUbersaw
731745 response MedicTauntUbersaw
732746 }
N/A747 rule MedicTauntFestiveUbersaw
N/A748 {
N/A749 criteria ConceptPlayerTaunt IsMedic WeaponIsFestiveUbersaw
N/A750 response MedicTauntUbersaw
N/A751 }
733752 Rule MedicTauntSaxxy
734753 {
735754 criteria ConceptPlayerTaunt IsMedic WeaponIsSaxxy
919938 criteria ConceptPlayerTaunt IsSoldier WeaponIsBanner
920939 response SoldierTauntBanner
921940 }
N/A941 rule SoldierTauntFestiveBanner
N/A942 {
N/A943 criteria ConceptPlayerTaunt IsSoldier WeaponIsFestiveBanner
N/A944 response SoldierTauntBanner
N/A945 }
922946 rule SoldierTauntSashimono
923947 {
924948 criteria ConceptPlayerTaunt IsSoldier WeaponIsSashimono
11201144 criteria ConceptPlayerTaunt IsScout WeaponIsHolyMackerel
11211145 response ScoutTauntMelee
11221146 }
N/A1147 rule ScoutTauntFestiveHolyMackerel
N/A1148 {
N/A1149 criteria ConceptPlayerTaunt IsScout WeaponIsFestiveHolyMackerel
N/A1150 response ScoutTauntMelee
N/A1151 }
N/A1152 
11231153 rule ScoutTauntUnarmedCombat
11241154 {
11251155 criteria ConceptPlayerTaunt IsScout WeaponIsUnarmedCombat
12981328 criteria ConceptPlayerTaunt IsSniper WeaponIsBow
12991329 response SniperTauntBow
13001330 }
N/A1331 rule SniperTauntPlayerFestiveBow
N/A1332 {
N/A1333 criteria ConceptPlayerTaunt IsSniper WeaponIsFestiveBow
N/A1334 response SniperTauntBow
N/A1335 }
13011336 rule SniperTauntHalloween
13021337 {
13031338 criteria ConceptPlayerTaunt IsSniper IsHalloweenTaunt
17061741 criteria ConceptFireWeapon IsDemoman
17071742 Response PlayerExpressionAttackDemoman
17081743 }
N/A1744 rule DemomanTauntLooseCannon
N/A1745 {
N/A1746 criteria ConceptPlayerTaunt IsDemoman WeaponIsLooseCannon
N/A1747 response DemomanTauntSecondary
N/A1748 }
17091749 
17101750//============================================================================================================
17111751// Taunt2 Responses based on items that are in the Action slot