Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/population/mvm bigrock advanced1.pop

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N/A1#base robot_giant.pop
N/A2#base robot_standard.pop
N/A3 
N/A4WaveSchedule
N/A5{
N/A6 
N/A7 StartingCurrency 1500
N/A8 RespawnWaveTime 2
N/A9 CanBotsAttackWhileInSpawnRoom no
N/A10 
N/A11 Mission // sentry buster
N/A12 {
N/A13 Objective DestroySentries
N/A14 
N/A15 InitialCooldown 20
N/A16 Where spawnbot
N/A17 BeginAtWave 1
N/A18 RunForThisManyWaves 9
N/A19 
N/A20 CooldownTime 20
N/A21 
N/A22 TFBot
N/A23 {
N/A24 Template T_TFBot_SentryBuster
N/A25 }
N/A26 }
N/A27 Mission // Spy - wave 1
N/A28 {
N/A29 Objective Spy
N/A30 
N/A31 InitialCooldown 90
N/A32 Where spawnbot_mission_spy
N/A33 BeginAtWave 1
N/A34 RunForThisManyWaves 1
N/A35 CooldownTime 60
N/A36 DesiredCount 4
N/A37 
N/A38 TFBot
N/A39 {
N/A40 Class Spy
N/A41 Skill Expert
N/A42 Name Spy
N/A43 }
N/A44 }
N/A45 Mission // Spy - wave 7
N/A46 {
N/A47 Objective Spy
N/A48 
N/A49 InitialCooldown 5
N/A50 Where spawnbot_mission_spy
N/A51 BeginAtWave 7
N/A52 RunForThisManyWaves 1
N/A53 CooldownTime 35
N/A54 DesiredCount 10
N/A55 
N/A56 TFBot
N/A57 {
N/A58 Class Spy
N/A59 Skill Expert
N/A60 Name Spy
N/A61 }
N/A62 }
N/A63 Mission // Sniper - wave 1
N/A64 {
N/A65 Objective Sniper
N/A66 
N/A67 InitialCooldown 120
N/A68 Where spawnbot_mission_sniper
N/A69 BeginAtWave 1
N/A70 RunForThisManyWaves 1
N/A71 CooldownTime 60
N/A72 DesiredCount 2
N/A73 
N/A74 TFBot
N/A75 {
N/A76 Class Sniper
N/A77 Skill Hard
N/A78 Name Sniper
N/A79 MaxVisionRange 3000
N/A80 }
N/A81 }
N/A82 Mission // Sniper - wave 5
N/A83 {
N/A84 Objective Sniper
N/A85 
N/A86 InitialCooldown 60
N/A87 Where spawnbot_mission_sniper
N/A88 BeginAtWave 5
N/A89 RunForThisManyWaves 1
N/A90 CooldownTime 10
N/A91 DesiredCount 4
N/A92 
N/A93 TFBot
N/A94 {
N/A95 Template T_TFBot_Sniper_Sydney_Sleeper
N/A96 Item "The Razorback"
N/A97 Name "Sydney sniper"
N/A98 MaxVisionRange 3000
N/A99 }
N/A100 }
N/A101 Mission // Sniper - wave 6
N/A102 {
N/A103 
N/A104 Objective Sniper
N/A105 
N/A106 InitialCooldown 60
N/A107 Where spawnbot_mission_sniper
N/A108 BeginAtWave 6
N/A109 RunForThisManyWaves 1
N/A110 CooldownTime 30
N/A111 DesiredCount 2
N/A112 
N/A113 TFBot
N/A114 {
N/A115 Class Sniper
N/A116 Skill Hard
N/A117 Name Sniper
N/A118 MaxVisionRange 3000
N/A119 }
N/A120 }
N/A121 Mission // Sniper - wave 7
N/A122 {
N/A123 Objective Sniper
N/A124 
N/A125 InitialCooldown 20
N/A126 Where spawnbot_mission_sniper
N/A127 BeginAtWave 7
N/A128 RunForThisManyWaves 1
N/A129 CooldownTime 20
N/A130 DesiredCount 6
N/A131 
N/A132 TFBot
N/A133 {
N/A134 Template T_TFBot_Sniper
N/A135 }
N/A136 }
N/A137 Mission // Engineer - wave 1-4
N/A138 {
N/A139 Objective Engineer
N/A140 
N/A141 InitialCooldown 60
N/A142 Where spawnbot
N/A143 BeginAtWave 1
N/A144 RunForThisManyWaves 4
N/A145 CooldownTime 60
N/A146 DesiredCount 1
N/A147 
N/A148 TFBot
N/A149 {
N/A150 Template T_TFBot_Engineer_Sentry_Teleporter
N/A151 }
N/A152 }
N/A153 Mission // Engineer - wave 5
N/A154 {
N/A155 Objective Engineer
N/A156 
N/A157 InitialCooldown 60
N/A158 Where spawnbot
N/A159 BeginAtWave 5
N/A160 RunForThisManyWaves 1
N/A161 CooldownTime 11
N/A162 DesiredCount 1
N/A163 
N/A164 TFBot
N/A165 {
N/A166 Template T_TFBot_Engineer_Sentry_Teleporter
N/A167 }
N/A168 }
N/A169 
N/A170 //WAVE 1 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A171 Wave
N/A172 {
N/A173 StartWaveOutput
N/A174 {
N/A175 Target wave_start_relay
N/A176 Action Trigger
N/A177 }
N/A178 DoneOutput
N/A179 {
N/A180 Target wave_finished_relay
N/A181 Action trigger
N/A182 }
N/A183 WaitWhenDone 65
N/A184 Checkpoint Yes
N/A185 
N/A186 // Spy mission - 4 active
N/A187 // Sniper mission - 2 active
N/A188 
N/A189 WaveSpawn //WAVE 01a: 36 total, 18 active, Scout (bonk) + crit soldier
N/A190 {
N/A191 Name "wave01a"
N/A192 Where spawnbot
N/A193 TotalCount 36
N/A194 MaxActive 18
N/A195 SpawnCount 6
N/A196 WaitBeforeStarting 4
N/A197 WaitBetweenSpawns 5
N/A198 TotalCurrency 300
N/A199 
N/A200 Squad
N/A201 {
N/A202 TFBot
N/A203 {
N/A204 Class Scout
N/A205 Skill Easy
N/A206 }
N/A207 TFBot
N/A208 {
N/A209 Class Scout
N/A210 Skill Easy
N/A211 }
N/A212 TFBot
N/A213 {
N/A214 Template T_TFBot_Scout_Bonk
N/A215 }
N/A216 TFBot
N/A217 {
N/A218 Template T_TFBot_Scout_Bonk
N/A219 }
N/A220 TFBot
N/A221 {
N/A222 Template T_TFBot_Scout_Bonk
N/A223 }
N/A224 TFBot
N/A225 {
N/A226 Class Soldier
N/A227 Skill Expert
N/A228 Attributes AlwaysCrit
N/A229 CharacterAttributes
N/A230 {
N/A231 "faster reload rate" -0.8
N/A232 "fire rate bonus" 0.6
N/A233 }
N/A234 }
N/A235 }
N/A236 }
N/A237 WaveSpawn //WAVE 01b: [GIANT] 4 total, 3 active, Soldier (rapid fire)
N/A238 {
N/A239 Name "wave01b"
N/A240 Where spawnbot
N/A241 TotalCount 4
N/A242 MaxActive 4
N/A243 SpawnCount 1
N/A244 WaitBeforeStarting 45
N/A245 WaitBetweenSpawns 60
N/A246 TotalCurrency 300
N/A247 
N/A248 TFBot
N/A249 {
N/A250 Template T_TFBot_Giant_Soldier_Spammer
N/A251 }
N/A252 }
N/A253 WaveSpawn //WAVE 01c: 40 total, 20 active, Heavy (crit) + uber medic + 3 Pyros (WAITFORALLDEAD "WAVE01A")
N/A254 {
N/A255 Name "wave01c"
N/A256 Where spawnbot
N/A257 TotalCount 40
N/A258 MaxActive 20
N/A259 SpawnCount 5
N/A260 WaitForAllDead "wave01a"
N/A261 WaitBeforeStarting 30
N/A262 WaitBetweenSpawns 15
N/A263 TotalCurrency 350
N/A264 
N/A265 Squad
N/A266 {
N/A267 TFBot
N/A268 {
N/A269 Class Heavyweapons
N/A270 Skill Easy
N/A271 Attributes AlwaysCrit
N/A272 }
N/A273 TFBot
N/A274 {
N/A275 Template T_TFBot_Medic_QuickUber
N/A276 }
N/A277 TFBot
N/A278 {
N/A279 Class Pyro
N/A280 Skill Easy
N/A281 }
N/A282 TFBot
N/A283 {
N/A284 Class Pyro
N/A285 Skill Easy
N/A286 }
N/A287 TFBot
N/A288 {
N/A289 Class Pyro
N/A290 Skill Easy
N/A291 }
N/A292 }
N/A293 }
N/A294 WaveSpawn //WAVE 01d: 40 total, 22 active, Scout (crit bats) (WAITFORALLSPAWNED "WAVE01C")
N/A295 {
N/A296 Name "wave01d"
N/A297 Where spawnbot
N/A298 TotalCount 40
N/A299 MaxActive 22
N/A300 SpawnCount 8
N/A301 WaitForAllSpawned "wave01c"
N/A302 WaitBeforeStarting 0
N/A303 WaitBetweenSpawns 0
N/A304 TotalCurrency 350
N/A305 
N/A306 TFBot
N/A307 {
N/A308 Class Scout
N/A309 Skill Easy
N/A310 WeaponRestrictions MeleeOnly
N/A311 Attributes AlwaysCrit
N/A312 }
N/A313 }
N/A314 }
N/A315 //WAVE 2 //Currency 1500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A316 Wave
N/A317 {
N/A318 StartWaveOutput
N/A319 {
N/A320 Target wave_start_relay
N/A321 Action Trigger
N/A322 }
N/A323 DoneOutput
N/A324 {
N/A325 Target wave_finished_relay
N/A326 Action trigger
N/A327 }
N/A328 WaitWhenDone 65
N/A329 Checkpoint Yes
N/A330 
N/A331 
N/A332 WaveSpawn //WAVE 02a: 48 total, 12 active, Sniper (huntsman)
N/A333 {
N/A334 Name "wave02a"
N/A335 Where spawnbot
N/A336 TotalCount 48
N/A337 MaxActive 12
N/A338 SpawnCount 6
N/A339 WaitBeforeStarting 0
N/A340 WaitBetweenSpawns 2
N/A341 TotalCurrency 250
N/A342 
N/A343 TFBot
N/A344 {
N/A345 Template T_TFBot_Sniper_Huntsman
N/A346 CharacterAttributes
N/A347 {
N/A348 "damage bonus" 1.0
N/A349 }
N/A350 }
N/A351 }
N/A352 WaveSpawn //WAVE 02b: [TANK]
N/A353 {
N/A354 Name "wave02b"
N/A355 TotalCount 1
N/A356 WaitBeforeStarting 25
N/A357 TotalCurrency 300
N/A358 
N/A359 FirstSpawnOutput
N/A360 {
N/A361 Target boss_spawn_relay
N/A362 Action Trigger
N/A363 }
N/A364 
N/A365 Tank
N/A366 {
N/A367 Health 40000
N/A368 Speed 75
N/A369 Name "tankboss"
N/A370 StartingPathTrackNode "boss_path_a1"
N/A371 
N/A372 OnKilledOutput
N/A373 {
N/A374 Target boss_dead_relay
N/A375 Action Trigger
N/A376 }
N/A377 
N/A378 OnBombDroppedOutput
N/A379 {
N/A380 Target boss_deploy_relay
N/A381 Action Trigger
N/A382 }
N/A383 }
N/A384 }
N/A385 WaveSpawn //WAVE 02c: [GIANT] 3 total, 3 active, Super Scout
N/A386 {
N/A387 Name "wave02c"
N/A388 Where spawnbot
N/A389 TotalCount 3
N/A390 MaxActive 3
N/A391 SpawnCount 1
N/A392 WaitBeforeStarting 45
N/A393 WaitBetweenSpawns 30
N/A394 TotalCurrency 100
N/A395 
N/A396 TFBot
N/A397 {
N/A398 Template T_TFBot_Giant_Scout_Fast
N/A399 }
N/A400 }
N/A401 WaveSpawn //WAVE 02d: [GIANT] 1(2) total, 1(2) active, Heavyweapons + Giant medic (WAITFORALLSPAWNED "WAVE02A")
N/A402 {
N/A403 Name "wave02d"
N/A404 Where spawnbot
N/A405 TotalCount 2
N/A406 MaxActive 2
N/A407 SpawnCount 2
N/A408 WaitForAllSpawned "Wave02a"
N/A409 WaitBeforeStarting 0
N/A410 WaitBetweenSpawns 0
N/A411 TotalCurrency 150
N/A412 
N/A413 Squad
N/A414 {
N/A415 TFBot
N/A416 {
N/A417 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A418 }
N/A419 TFBot
N/A420 {
N/A421 Template T_TFBot_Giant_Medic
N/A422 }
N/A423 }
N/A424 }
N/A425 WaveSpawn //WAVE 02e: 40 total, 10 active, Soldier (WAITFORALLDEAD "WAVE02B")
N/A426 {
N/A427 Name "wave02ef"
N/A428 Where spawnbot
N/A429 TotalCount 40
N/A430 MaxActive 10
N/A431 SpawnCount 10
N/A432 WaitForAllDead "Wave02b"
N/A433 WaitBeforeStarting 3
N/A434 WaitBetweenSpawns 5
N/A435 TotalCurrency 300
N/A436 
N/A437 TFBot
N/A438 {
N/A439 Class Soldier
N/A440 Skill Hard
N/A441 }
N/A442 }
N/A443 WaveSpawn //WAVE 02f: [GIANT] 5(10) total, 5(10) active, Soldier (slow crit + uber medic) (WAITFORALLDEAD "WAVE02B")
N/A444 {
N/A445 Name "wave02ef"
N/A446 Where spawnbot
N/A447 TotalCount 10
N/A448 MaxActive 10
N/A449 SpawnCount 2
N/A450 WaitForAllDead "Wave02b"
N/A451 WaitBeforeStarting 10
N/A452 WaitBetweenSpawns 20
N/A453 TotalCurrency 400
N/A454 
N/A455 Squad
N/A456 {
N/A457 TFBot
N/A458 {
N/A459 Template T_TFBot_Giant_Soldier_Crit
N/A460 }
N/A461 TFBot
N/A462 {
N/A463 Template T_TFBot_Medic_QuickUber
N/A464 }
N/A465 }
N/A466 }
N/A467 WaveSpawn //WAVE 02g: [GIANT] 3 total, 3 active, Super Scout (WAITFORALLSPAWNED "WAVE02EF")
N/A468 {
N/A469 Name "wave02c"
N/A470 Where spawnbot
N/A471 TotalCount 3
N/A472 MaxActive 3
N/A473 SpawnCount 3
N/A474 WaitForAllSpawned "wave02ef"
N/A475 WaitBeforeStarting 0
N/A476 WaitBetweenSpawns 30
N/A477 TotalCurrency 100
N/A478 
N/A479 TFBot
N/A480 {
N/A481 Template T_TFBot_Giant_Scout_Fast
N/A482 }
N/A483 }
N/A484 }
N/A485 //WAVE 3 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A486 Wave
N/A487 {
N/A488 StartWaveOutput
N/A489 {
N/A490 Target wave_start_relay
N/A491 Action Trigger
N/A492 }
N/A493 DoneOutput
N/A494 {
N/A495 Target wave_finished_relay
N/A496 Action trigger
N/A497 }
N/A498 WaitWhenDone 65
N/A499 Checkpoint Yes
N/A500 
N/A501 
N/A502 WaveSpawn //WAVE 03a: 10(20) total, 10(20) active, Pyro + uber medic squads
N/A503 {
N/A504 Name "wave03a"
N/A505 Where spawnbot
N/A506 TotalCount 20
N/A507 MaxActive 20
N/A508 SpawnCount 4
N/A509 WaitBeforeStarting 0
N/A510 WaitBetweenSpawns 2
N/A511 TotalCurrency 200
N/A512 
N/A513 Squad
N/A514 {
N/A515 TFBot
N/A516 {
N/A517 Class Pyro
N/A518 Skill Hard
N/A519 }
N/A520 TFBot
N/A521 {
N/A522 Template T_TFBot_Medic_QuickUber
N/A523 }
N/A524 }
N/A525 }
N/A526 WaveSpawn //WAVE 03a: [GIANT] 1 total, 1 active, Soldier (Burst fire)
N/A527 {
N/A528 Where spawnbot
N/A529 TotalCount 1
N/A530 MaxActive 1
N/A531 SpawnCount 1
N/A532 WaitBeforeStarting 10
N/A533 WaitBetweenSpawns 1
N/A534 TotalCurrency 50
N/A535 
N/A536 TFBot
N/A537 {
N/A538 Template T_TFBot_Soldier_BurstFire
N/A539 }
N/A540 }
N/A541 WaveSpawn //WAVE 03b: 45 total, 18 active, Sniper (Huntsman crit) (WAITFORALLDEAD "WAVE03A")
N/A542 {
N/A543 Name "wave03b"
N/A544 Where spawnbot
N/A545 RandomSpawn 1
N/A546 TotalCount 45
N/A547 MaxActive 18
N/A548 SpawnCount 9
N/A549 WaitForAllDead "wave03a"
N/A550 WaitBeforeStarting 0
N/A551 WaitBetweenSpawns 1
N/A552 TotalCurrency 250
N/A553 
N/A554 TFBot
N/A555 {
N/A556 Template T_TFBot_Sniper_Huntsman
N/A557 Skill Expert
N/A558 Attributes AlwaysCrit
N/A559 CharacterAttributes
N/A560 {
N/A561 "damage bonus" 2.0
N/A562 "faster reload rate" 0.2
N/A563 }
N/A564 }
N/A565 }
N/A566 WaveSpawn //WAVE 03c: [GIANT] 12 total, 12 active, Demoman (WAITFORALLDEAD "WAVE03A")
N/A567 {
N/A568 Name "wave03c"
N/A569 Where spawnbot
N/A570 TotalCount 12
N/A571 MaxActive 12
N/A572 SpawnCount 3
N/A573 WaitForAllDead "wave03a"
N/A574 WaitBeforeStarting 10
N/A575 WaitBetweenSpawns 13
N/A576 TotalCurrency 200
N/A577 
N/A578 TFBot
N/A579 {
N/A580 Template T_TFBot_Giant_Demo_RapidFire
N/A581 }
N/A582 }
N/A583 WaveSpawn //WAVE 03d: 8(16) total, 5(10) active, Heavyweapons (WAITFORALLDEAD "WAVE03B")
N/A584 {
N/A585 Name "wave03d"
N/A586 Where spawnbot
N/A587 TotalCount 16
N/A588 MaxActive 10
N/A589 SpawnCount 2
N/A590 WaitForAllDead "wave03b"
N/A591 WaitBeforeStarting 0
N/A592 WaitBetweenSpawns 7
N/A593 TotalCurrency 200
N/A594 
N/A595 Squad
N/A596 {
N/A597 TFBot
N/A598 {
N/A599 Class Heavyweapons
N/A600 Skill Expert
N/A601 Attributes AlwaysCrit
N/A602 CharacterAttributes
N/A603 {
N/A604 "damage bonus" 1.5
N/A605 }
N/A606 }
N/A607 TFBot
N/A608 {
N/A609 Template T_TFBot_Medic_QuickUber
N/A610 }
N/A611 }
N/A612 }
N/A613 WaveSpawn //WAVE 03e: [TANK] WAITFORALLSPAWNED "WAVE03C")
N/A614 {
N/A615 Name "wave03e"
N/A616 TotalCount 1
N/A617 WaitForAllSpawned "wave03c"
N/A618 WaitBeforeStarting 0
N/A619 TotalCurrency 200
N/A620 
N/A621 FirstSpawnOutput
N/A622 {
N/A623 Target boss_spawn_relay
N/A624 Action Trigger
N/A625 }
N/A626 
N/A627 Tank
N/A628 {
N/A629 Health 30000
N/A630 Speed 75
N/A631 Name "tankboss"
N/A632 StartingPathTrackNode "boss_path_a1"
N/A633 
N/A634 OnKilledOutput
N/A635 {
N/A636 Target boss_dead_relay
N/A637 Action Trigger
N/A638 }
N/A639 
N/A640 OnBombDroppedOutput
N/A641 {
N/A642 Target boss_deploy_relay
N/A643 Action Trigger
N/A644 }
N/A645 }
N/A646 }
N/A647 WaveSpawn //WAVE 03f: 66 total, 22 active, Scout (WAITFORALLSPAWNED "WAVE03C")
N/A648 {
N/A649 Name "wave01a"
N/A650 Where spawnbot
N/A651 TotalCount 66
N/A652 MaxActive 22
N/A653 SpawnCount 11
N/A654 WaitForAllSpawned "wave03c"
N/A655 WaitBeforeStarting 5
N/A656 WaitBetweenSpawns 10
N/A657 TotalCurrency 200
N/A658 
N/A659 Support 1
N/A660 
N/A661 TFBot
N/A662 {
N/A663 Class Scout
N/A664 Skill Easy
N/A665 }
N/A666 }
N/A667 }
N/A668 //WAVE 4 //Currency 1000 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A669 Wave
N/A670 {
N/A671 StartWaveOutput
N/A672 {
N/A673 Target wave_start_relay
N/A674 Action Trigger
N/A675 }
N/A676 DoneOutput
N/A677 {
N/A678 Target wave_finished_relay
N/A679 Action trigger
N/A680 }
N/A681 WaitWhenDone 65
N/A682 Checkpoint Yes
N/A683 
N/A684 
N/A685 WaveSpawn //WAVE 04a: 100 total, 14 active, Spy
N/A686 {
N/A687 Name "wave04a"
N/A688 Where spawnbot
N/A689 TotalCount 100
N/A690 MaxActive 14
N/A691 SpawnCount 8
N/A692 WaitBeforeStarting 0
N/A693 WaitBetweenSpawns 2
N/A694 TotalCurrency 300
N/A695 
N/A696 TFBot
N/A697 {
N/A698 Class Spy
N/A699 Skill Expert
N/A700 }
N/A701 }
N/A702 WaveSpawn //WAVE 04b: 128 total, 8 active, Scout
N/A703 {
N/A704 Name "wave04b"
N/A705 Where spawnbot
N/A706 TotalCount 128
N/A707 MaxActive 8
N/A708 SpawnCount 8
N/A709 WaitBeforeStarting 0
N/A710 WaitBetweenSpawns 0
N/A711 TotalCurrency 400
N/A712 
N/A713 Support 1
N/A714 
N/A715 TFBot
N/A716 {
N/A717 Class Scout
N/A718 Skill Hard
N/A719 Attributes AlwaysCrit
N/A720 }
N/A721 }
N/A722 WaveSpawn //WAVE 04c: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main right + regular uber duration medic)
N/A723 {
N/A724 Name "wave04c"
N/A725 Where spawnbot
N/A726 TotalCount 8
N/A727 MaxActive 8
N/A728 SpawnCount 2
N/A729 WaitForAllSpawned "wave04a"
N/A730 WaitBeforeStarting 0
N/A731 WaitBetweenSpawns 20
N/A732 TotalCurrency 300
N/A733 
N/A734 Squad
N/A735 {
N/A736 TFBot
N/A737 {
N/A738 Template T_TFBot_Giant_Heavyweapons
N/A739 Tag nav_prefer_flank_right
N/A740 }
N/A741 TFBot
N/A742 {
N/A743 Template T_TFBot_Medic_QuickUber
N/A744 CharacterAttributes
N/A745 {
N/A746 "ubercharge rate bonus" 5
N/A747 "heal rate bonus" 0.1
N/A748 "uber duration bonus" 1
N/A749 }
N/A750 }
N/A751 }
N/A752 }
N/A753 WaveSpawn //WAVE 04d: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main left + regular uber duration medic)
N/A754 {
N/A755 Name "wave04c"
N/A756 Where spawnbot
N/A757 TotalCount 8
N/A758 MaxActive 8
N/A759 SpawnCount 2
N/A760 WaitForAllSpawned "wave04a"
N/A761 WaitBeforeStarting 10
N/A762 WaitBetweenSpawns 20
N/A763 TotalCurrency 300
N/A764 
N/A765 Squad
N/A766 {
N/A767 TFBot
N/A768 {
N/A769 Template T_TFBot_Giant_Heavyweapons
N/A770 Tag nav_prefer_flank_left
N/A771 }
N/A772 TFBot
N/A773 {
N/A774 Template T_TFBot_Medic_QuickUber
N/A775 CharacterAttributes
N/A776 {
N/A777 "ubercharge rate bonus" 5
N/A778 "heal rate bonus" 0.1
N/A779 "uber duration bonus" 1
N/A780 }
N/A781 }
N/A782 }
N/A783 }
N/A784 }
N/A785 //WAVE 5 //Currency 650 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A786 Wave
N/A787 {
N/A788 StartWaveOutput
N/A789 {
N/A790 Target wave_start_relay
N/A791 Action Trigger
N/A792 }
N/A793 DoneOutput
N/A794 {
N/A795 Target wave_finished_relay
N/A796 Action trigger
N/A797 }
N/A798 WaitWhenDone 65
N/A799 Checkpoint Yes
N/A800 
N/A801 // Sniper mission - 4 active
N/A802 
N/A803 WaveSpawn //WAVE 05a: 64 total, 12 active, Heavyweapons (Steel Gauntlet)
N/A804 {
N/A805 Name "wave05a"
N/A806 Where spawnbot
N/A807 TotalCount 64
N/A808 MaxActive 12
N/A809 SpawnCount 4
N/A810 WaitBeforeStarting 0
N/A811 WaitBetweenSpawns 15
N/A812 TotalCurrency 300
N/A813 
N/A814 TFBot
N/A815 {
N/A816 Template T_TFBot_Heavyweapons_Fist
N/A817 }
N/A818 }
N/A819 WaveSpawn //WAVE 05b: 64 total, 12 active, Soldier (Supercharged)
N/A820 {
N/A821 Name "wave05b"
N/A822 Where spawnbot
N/A823 TotalCount 64
N/A824 MaxActive 6
N/A825 SpawnCount 3
N/A826 WaitBeforeStarting 10
N/A827 WaitBetweenSpawns 15
N/A828 TotalCurrency 300
N/A829 
N/A830 TFBot
N/A831 {
N/A832 Class Soldier
N/A833 Skill Expert
N/A834 Name "Crit Soldier"
N/A835 Attributes AlwaysCrit
N/A836 CharacterAttributes
N/A837 {
N/A838 "damage bonus" 2.0
N/A839 "faster reload rate" -0.8
N/A840 "fire rate bonus" 0.6
N/A841 }
N/A842 }
N/A843 }
N/A844 WaveSpawn //WAVE 05c: 22 total, 2 active, Heavyweapons (Steel Gauntlet) + Uber medic
N/A845 {
N/A846 Name "wave05c"
N/A847 Where spawnbot
N/A848 TotalCount 22
N/A849 MaxActive 2
N/A850 SpawnCount 2
N/A851 WaitBeforeStarting 30
N/A852 WaitBetweenSpawns 12
N/A853 TotalCurrency 50
N/A854 
N/A855 Squad
N/A856 {
N/A857 TFBot
N/A858 {
N/A859 Template T_TFBot_Heavyweapons_Fist
N/A860 }
N/A861 TFBot
N/A862 {
N/A863 Template T_TFBot_Medic_QuickUber
N/A864 }
N/A865 }
N/A866 }
N/A867 }
N/A868 //WAVE 6 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A869 Wave
N/A870 {
N/A871 StartWaveOutput
N/A872 {
N/A873 Target wave_start_relay
N/A874 Action Trigger
N/A875 }
N/A876 DoneOutput
N/A877 {
N/A878 Target wave_finished_relay
N/A879 Action trigger
N/A880 }
N/A881 
N/A882 WaitWhenDone 65
N/A883 Checkpoint Yes
N/A884 
N/A885 // Sniper mission - 2 active
N/A886 
N/A887 WaveSpawn //WAVE 06a: 32 total, 4 active, Soldier (supercharged)
N/A888 {
N/A889 Name "wave06abcde"
N/A890 Where spawnbot
N/A891 TotalCount 32
N/A892 MaxActive 4
N/A893 SpawnCount 4
N/A894 WaitBeforeStarting 0
N/A895 WaitBetweenSpawns 0
N/A896 TotalCurrency 100
N/A897 
N/A898 TFBot
N/A899 {
N/A900 Class Soldier
N/A901 Skill Expert
N/A902 Name "Crit Soldier"
N/A903 Attributes AlwaysCrit
N/A904 CharacterAttributes
N/A905 {
N/A906 "damage bonus" 2.0
N/A907 "faster reload rate" -0.8
N/A908 "fire rate bonus" 0.6
N/A909 }
N/A910 }
N/A911 }
N/A912 WaveSpawn //WAVE 06b: 32 total, 4 active, Heavyweapons (supercharged)
N/A913 {
N/A914 Name "wave06abcde"
N/A915 Where spawnbot
N/A916 TotalCount 32
N/A917 MaxActive 4
N/A918 SpawnCount 4
N/A919 WaitBeforeStarting 0
N/A920 WaitBetweenSpawns 0
N/A921 TotalCurrency 100
N/A922 
N/A923 TFBot
N/A924 {
N/A925 Class Heavyweapons
N/A926 Skill Expert
N/A927 Name "Crit Heavy"
N/A928 Attributes AlwaysCrit
N/A929 }
N/A930 }
N/A931 WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged)
N/A932 {
N/A933 Name "wave06abcde"
N/A934 Where spawnbot
N/A935 TotalCount 32
N/A936 MaxActive 4
N/A937 SpawnCount 4
N/A938 WaitBeforeStarting 0
N/A939 WaitBetweenSpawns 0
N/A940 TotalCurrency 150
N/A941 
N/A942 TFBot
N/A943 {
N/A944 Class Pyro
N/A945 Skill Expert
N/A946 Name "Crit Pyro"
N/A947 Attributes AlwaysCrit
N/A948 CharacterAttributes
N/A949 {
N/A950 "damage bonus" 2.0
N/A951 "move speed bonus" 1.5
N/A952 }
N/A953 }
N/A954 }
N/A955 WaveSpawn //WAVE 06d: 32 total, 4 active, Scouts (supercharged)
N/A956 {
N/A957 Name "wave06abcde"
N/A958 Where spawnbot
N/A959 TotalCount 24
N/A960 MaxActive 4
N/A961 SpawnCount 4
N/A962 WaitBeforeStarting 0
N/A963 WaitBetweenSpawns 0
N/A964 TotalCurrency 150
N/A965 
N/A966 TFBot
N/A967 {
N/A968 Class Scout
N/A969 Skill Expert
N/A970 Name "Crit Scout"
N/A971 Attributes AlwaysCrit
N/A972 }
N/A973 }
N/A974 WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged)
N/A975 {
N/A976 Name "wave06abcde"
N/A977 Where spawnbot
N/A978 TotalCount 24
N/A979 MaxActive 4
N/A980 SpawnCount 4
N/A981 WaitBeforeStarting 0
N/A982 WaitBetweenSpawns 0
N/A983 TotalCurrency 150
N/A984 
N/A985 TFBot
N/A986 {
N/A987 Class Demoman
N/A988 Skill Expert
N/A989 Name "Crit Demo"
N/A990 Attributes AlwaysCrit
N/A991 CharacterAttributes
N/A992 {
N/A993 "damage bonus" 2.0
N/A994 "faster reload rate" -0.8
N/A995 "Projectile speed increased" 2.0
N/A996 }
N/A997 }
N/A998 }
N/A999 WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE")
N/A1000 {
N/A1001 Name "wave06f"
N/A1002 TotalCount 2
N/A1003 WaitForAllSpawned "wave06abcde"
N/A1004 WaitBeforeStarting 0
N/A1005 WaitBetweenSpawns 30
N/A1006 TotalCurrency 200
N/A1007 
N/A1008 FirstSpawnOutput
N/A1009 {
N/A1010 Target boss_spawn_relay
N/A1011 Action Trigger
N/A1012 }
N/A1013 
N/A1014 Tank
N/A1015 {
N/A1016 Health 35000
N/A1017 Speed 75
N/A1018 Name "tankboss"
N/A1019 StartingPathTrackNode "boss_path_a1"
N/A1020 
N/A1021 OnKilledOutput
N/A1022 {
N/A1023 Target boss_dead_relay
N/A1024 Action Trigger
N/A1025 }
N/A1026 
N/A1027 OnBombDroppedOutput
N/A1028 {
N/A1029 Target boss_deploy_relay
N/A1030 Action Trigger
N/A1031 }
N/A1032 }
N/A1033 }
N/A1034 WaveSpawn //WAVE 06g: [GIANT] 8 total, 8 active, Super Scout (WAITFORALLSPAWNED "WAVE06ABCDE")
N/A1035 {
N/A1036 Name "wave06g"
N/A1037 Where spawnbot
N/A1038 TotalCount 8
N/A1039 MaxActive 8
N/A1040 SpawnCount 2
N/A1041 WaitForAllSpawned "wave06abcde"
N/A1042 WaitBeforeStarting 45
N/A1043 WaitBetweenSpawns 20
N/A1044 TotalCurrency 50
N/A1045 
N/A1046 TFBot
N/A1047 {
N/A1048 Template T_TFBot_Giant_Scout_Fast
N/A1049 }
N/A1050 }
N/A1051 WaveSpawn //WAVE 06h: [GIANT] 3(6) total, 3(6) active, Heavyweapons (Crit + Giant medic) (WAITFORALLDEAD "WAVE06ABCDE")
N/A1052 {
N/A1053 Name "wave06h"
N/A1054 Where spawnbot
N/A1055 TotalCount 6
N/A1056 MaxActive 6
N/A1057 SpawnCount 2
N/A1058 WaitForAllDead "wave06abcde"
N/A1059 WaitBeforeStarting 0
N/A1060 WaitBetweenSpawns 40
N/A1061 TotalCurrency 50
N/A1062 
N/A1063 Squad
N/A1064 {
N/A1065 TFBot
N/A1066 {
N/A1067 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A1068 Attributes AlwaysCrit
N/A1069 Item "Witch Hat"
N/A1070 }
N/A1071 TFBot
N/A1072 {
N/A1073 Template T_TFBot_Giant_Medic
N/A1074 Item "The Warsworn Helmet"
N/A1075 }
N/A1076 }
N/A1077 }
N/A1078 WaveSpawn //WAVE 06i: [GIANT] 10 total, 10 active, Soldier (rapid fire) (WAITFORALLSPAWNED "WAVE06H")
N/A1079 {
N/A1080 Name "wave06i"
N/A1081 Where spawnbot
N/A1082 TotalCount 10
N/A1083 MaxActive 10
N/A1084 SpawnCount 2
N/A1085 WaitForAllSpawned "wave06h"
N/A1086 WaitBeforeStarting 5
N/A1087 WaitBetweenSpawns 10
N/A1088 TotalCurrency 50
N/A1089 
N/A1090 RandomChoice
N/A1091 {
N/A1092 TFBot
N/A1093 {
N/A1094 Template T_TFBot_Giant_Soldier_Spammer
N/A1095 Tag special_main_right
N/A1096 }
N/A1097 TFBot
N/A1098 {
N/A1099 Template T_TFBot_Giant_Soldier_Spammer
N/A1100 Tag special_main_left
N/A1101 }
N/A1102 }
N/A1103 }
N/A1104 WaveSpawn //WAVE 06j: [FINAL TANK] (WAITFORALLSPAWNED "WAVE06H")
N/A1105 {
N/A1106 Name "wave06j"
N/A1107 TotalCount 1
N/A1108 WaitForAllSpawned "wave06h"
N/A1109 WaitBeforeStarting 25
N/A1110 WaitBetweenSpawns 0
N/A1111 TotalCurrency 200
N/A1112 
N/A1113 FirstSpawnOutput
N/A1114 {
N/A1115 Target boss_spawn_relay
N/A1116 Action Trigger
N/A1117 }
N/A1118 
N/A1119 Tank
N/A1120 {
N/A1121 Health 60000
N/A1122 Speed 75
N/A1123 Name "tankboss"
N/A1124 Skin 1
N/A1125 StartingPathTrackNode "boss_path_1"
N/A1126 
N/A1127 OnKilledOutput
N/A1128 {
N/A1129 Target boss_dead_relay
N/A1130 Action Trigger
N/A1131 }
N/A1132 
N/A1133 OnBombDroppedOutput
N/A1134 {
N/A1135 Target boss_deploy_relay
N/A1136 Action Trigger
N/A1137 }
N/A1138 }
N/A1139 }
N/A1140 }
N/A1141 //WAVE 7 //Currency 0 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A1142 Wave
N/A1143 {
N/A1144 StartWaveOutput
N/A1145 {
N/A1146 Target wave_start_relay_boss
N/A1147 Action Trigger
N/A1148 }
N/A1149 WaitWhenDone 65
N/A1150 Checkpoint Yes
N/A1151 
N/A1152 // Sniper mission - 6 active
N/A1153 // Spy mission - 10 active
N/A1154 
N/A1155 WaveSpawn //WAVE 07a: [CHIEF SOLDIER]
N/A1156 {
N/A1157 Name "wave07a"
N/A1158 Where spawnbot
N/A1159 TotalCount 1
N/A1160 MaxActive 1
N/A1161 SpawnCount 1
N/A1162 WaitBeforeStarting 0
N/A1163 WaitBetweenSpawns 0
N/A1164 TotalCurrency 0
N/A1165 
N/A1166 TFBot
N/A1167 {
N/A1168 Template T_TFBot_Chief_Soldier
N/A1169 }
N/A1170 }
N/A1171 }
N/A1172}