Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/population/mvm bigrock.pop

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N/A1#base robot_giant.pop
N/A2#base robot_standard.pop
N/A3 
N/A4WaveSchedule
N/A5{
N/A6 
N/A7 StartingCurrency 1200
N/A8 RespawnWaveTime 2
N/A9 CanBotsAttackWhileInSpawnRoom no
N/A10 
N/A11 Mission // sentry buster
N/A12 {
N/A13 Objective DestroySentries
N/A14 
N/A15 InitialCooldown 20
N/A16 Where spawnbot
N/A17 BeginAtWave 1
N/A18 RunForThisManyWaves 9
N/A19 
N/A20 CooldownTime 40
N/A21 
N/A22 TFBot
N/A23 {
N/A24 Template T_TFBot_SentryBuster
N/A25 }
N/A26 }
N/A27 Mission // Spy - wave 3
N/A28 {
N/A29 Objective Spy
N/A30 
N/A31 InitialCooldown 30
N/A32 Where spawnbot_mission_spy
N/A33 BeginAtWave 3
N/A34 RunForThisManyWaves 1
N/A35 CooldownTime 30
N/A36 DesiredCount 4
N/A37 
N/A38 TFBot
N/A39 {
N/A40 Class Spy
N/A41 Skill Expert
N/A42 Name Spy
N/A43 }
N/A44 }
N/A45 Mission // Spy - wave 5
N/A46 {
N/A47 Objective Spy
N/A48 
N/A49 InitialCooldown 30
N/A50 Where spawnbot_mission_spy
N/A51 BeginAtWave 5
N/A52 RunForThisManyWaves 1
N/A53 CooldownTime 30
N/A54 DesiredCount 4
N/A55 
N/A56 TFBot
N/A57 {
N/A58 Class Spy
N/A59 Skill Expert
N/A60 Name Spy
N/A61 }
N/A62 }
N/A63 Mission // Sniper - wave 3
N/A64 {
N/A65 Objective Sniper
N/A66 
N/A67 InitialCooldown 40
N/A68 Where spawnbot_mission_sniper
N/A69 BeginAtWave 3
N/A70 RunForThisManyWaves 1
N/A71 CooldownTime 20
N/A72 DesiredCount 4
N/A73 
N/A74 TFBot
N/A75 {
N/A76 Class Sniper
N/A77 Skill Hard
N/A78 Name Sniper
N/A79 MaxVisionRange 3000
N/A80 }
N/A81 }
N/A82 Mission // Sniper - wave 4
N/A83 {
N/A84 Objective Sniper
N/A85 
N/A86 InitialCooldown 30
N/A87 Where spawnbot_mission_sniper
N/A88 BeginAtWave 4
N/A89 RunForThisManyWaves 1
N/A90 CooldownTime 20
N/A91 DesiredCount 2
N/A92 
N/A93 TFBot
N/A94 {
N/A95 Class Sniper
N/A96 Skill Hard
N/A97 Name Sniper
N/A98 MaxVisionRange 3000
N/A99 }
N/A100 }
N/A101 Mission // Engineer - wave 2
N/A102 {
N/A103 Objective Engineer
N/A104 
N/A105 InitialCooldown 60
N/A106 Where spawnbot
N/A107 BeginAtWave 2
N/A108 RunForThisManyWaves 1
N/A109 CooldownTime 30
N/A110 DesiredCount 1
N/A111 
N/A112 TFBot
N/A113 {
N/A114 Template T_TFBot_Engineer_Sentry_Teleporter
N/A115 }
N/A116 }
N/A117 Mission // Engineer - wave 4
N/A118 {
N/A119 Objective Engineer
N/A120 
N/A121 InitialCooldown 60
N/A122 Where spawnbot
N/A123 BeginAtWave 4
N/A124 RunForThisManyWaves 1
N/A125 CooldownTime 20
N/A126 DesiredCount 1
N/A127 
N/A128 TFBot
N/A129 {
N/A130 Template T_TFBot_Engineer_Sentry_Teleporter
N/A131 }
N/A132 }
N/A133 Mission // Engineer - wave 5
N/A134 {
N/A135 Objective Engineer
N/A136 
N/A137 InitialCooldown 50
N/A138 Where spawnbot
N/A139 BeginAtWave 5
N/A140 RunForThisManyWaves 1
N/A141 CooldownTime 30
N/A142 DesiredCount 1
N/A143 
N/A144 TFBot
N/A145 {
N/A146 Template T_TFBot_Engineer_Sentry_Teleporter
N/A147 }
N/A148 }
N/A149 
N/A150 //WAVE 1 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A151 Wave
N/A152 {
N/A153 StartWaveOutput
N/A154 {
N/A155 Target wave_start_relay
N/A156 Action Trigger
N/A157 }
N/A158 DoneOutput
N/A159 {
N/A160 Target wave_finished_relay
N/A161 Action trigger
N/A162 }
N/A163 WaitWhenDone 65
N/A164 Checkpoint Yes
N/A165 
N/A166 WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only)
N/A167 {
N/A168 Name "wave01a"
N/A169 Where spawnbot
N/A170 TotalCount 27
N/A171 MaxActive 9
N/A172 SpawnCount 9
N/A173 WaitBeforeStarting 4
N/A174 WaitBetweenSpawns 7
N/A175 TotalCurrency 200
N/A176 
N/A177 TFBot
N/A178 {
N/A179 Class Scout
N/A180 Skill Easy
N/A181 WeaponRestrictions MeleeOnly
N/A182 }
N/A183 }
N/A184 WaveSpawn //WAVE 01b: 20 total, 5 active, Pyro
N/A185 {
N/A186 Name "wave01b"
N/A187 Where spawnbot
N/A188 TotalCount 20
N/A189 MaxActive 6
N/A190 SpawnCount 2
N/A191 WaitBeforeStarting 15
N/A192 WaitBetweenSpawns 10
N/A193 TotalCurrency 200
N/A194 
N/A195 TFBot
N/A196 {
N/A197 Class Pyro
N/A198 Skill Easy
N/A199 }
N/A200 }
N/A201 WaveSpawn //WAVE 01c: 50 total, 10 active, Scout (WAITFORALLSPAWNED "WAVE01A")
N/A202 {
N/A203 Name "wave01c"
N/A204 Where spawnbot
N/A205 TotalCount 50
N/A206 MaxActive 10
N/A207 SpawnCount 5
N/A208 WaitForAllSpawned "wave01a"
N/A209 WaitBeforeStarting 0
N/A210 WaitBetweenSpawns 5
N/A211 TotalCurrency 200
N/A212 
N/A213 TFBot
N/A214 {
N/A215 Class Scout
N/A216 Skill Easy
N/A217 }
N/A218 }
N/A219 WaveSpawn //WAVE 01d: 30 total, 15 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01B")
N/A220 {
N/A221 Name "wave01d"
N/A222 Where spawnbot
N/A223 TotalCount 30
N/A224 MaxActive 15
N/A225 SpawnCount 5
N/A226 WaitForAllSpawned "wave01b"
N/A227 WaitBeforeStarting 0
N/A228 WaitBetweenSpawns 2
N/A229 TotalCurrency 100
N/A230 
N/A231 TFBot
N/A232 {
N/A233 Class Heavyweapons
N/A234 Skill Easy
N/A235 }
N/A236 }
N/A237 }
N/A238 //WAVE 2 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A239 Wave
N/A240 {
N/A241 StartWaveOutput
N/A242 {
N/A243 Target wave_start_relay
N/A244 Action Trigger
N/A245 }
N/A246 DoneOutput
N/A247 {
N/A248 Target wave_finished_relay
N/A249 Action trigger
N/A250 }
N/A251 WaitWhenDone 65
N/A252 Checkpoint Yes
N/A253 
N/A254 // Engineer mission - 1 active
N/A255 
N/A256 WaveSpawn //WAVE 02a: 27 total, 3 active, Demoman (Eyelander, Charge'n Targe)
N/A257 {
N/A258 Name "wave02a"
N/A259 Where spawnbot
N/A260 TotalCount 27
N/A261 MaxActive 3
N/A262 SpawnCount 3
N/A263 WaitBeforeStarting 0
N/A264 WaitBetweenSpawns 10
N/A265 TotalCurrency 200
N/A266 
N/A267 Support 1
N/A268 
N/A269 TFBot
N/A270 {
N/A271 Template T_TFBot_Demoman_Knight
N/A272 }
N/A273 }
N/A274 WaveSpawn //WAVE 02b: 28 total, 4 active, Soldier
N/A275 {
N/A276 Name "wave02b"
N/A277 Where spawnbot
N/A278 TotalCount 28
N/A279 MaxActive 4
N/A280 SpawnCount 4
N/A281 WaitBeforeStarting 0
N/A282 WaitBetweenSpawns 10
N/A283 TotalCurrency 200
N/A284 
N/A285 TFBot
N/A286 {
N/A287 Class Soldier
N/A288 Skill Easy
N/A289 }
N/A290 }
N/A291 WaveSpawn //WAVE 02c: [GIANT] 4 total, 4 active, Soldier (Slow crit)
N/A292 {
N/A293 Name "wave02c"
N/A294 Where spawnbot
N/A295 TotalCount 4
N/A296 MaxActive 4
N/A297 SpawnCount 1
N/A298 WaitBeforeStarting 45
N/A299 WaitBetweenSpawns 25
N/A300 TotalCurrency 150
N/A301 
N/A302 TFBot
N/A303 {
N/A304 Template T_TFBot_Giant_Soldier_Crit
N/A305 }
N/A306 }
N/A307 WaveSpawn //WAVE 02d: 50 total, 10 active, Scout (1/3 melee only, WAITFORALLSPAWNED "WAVE02C")
N/A308 {
N/A309 Name "wave02d"
N/A310 Where spawnbot
N/A311 TotalCount 50
N/A312 MaxActive 10
N/A313 SpawnCount 10
N/A314 WaitForAllSpawned "wave02c"
N/A315 WaitBeforeStarting 20
N/A316 WaitBetweenSpawns 8
N/A317 TotalCurrency 250
N/A318 
N/A319 RandomChoice
N/A320 {
N/A321 TFBot
N/A322 {
N/A323 Class Scout
N/A324 Skill Easy
N/A325 }
N/A326 TFBot
N/A327 {
N/A328 Class Scout
N/A329 Skill Easy
N/A330 }
N/A331 TFBot
N/A332 {
N/A333 Class Scout
N/A334 Skill Easy
N/A335 WeaponRestrictions MeleeOnly
N/A336 }
N/A337 }
N/A338 }
N/A339 }
N/A340 //WAVE 3 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A341 Wave
N/A342 {
N/A343 StartWaveOutput
N/A344 {
N/A345 Target wave_start_relay
N/A346 Action Trigger
N/A347 }
N/A348 DoneOutput
N/A349 {
N/A350 Target wave_finished_relay
N/A351 Action trigger
N/A352 }
N/A353 WaitWhenDone 65
N/A354 Checkpoint Yes
N/A355 
N/A356 // Spy mission - 4 active
N/A357 // Sniper mission - 4 active
N/A358 
N/A359 WaveSpawn //WAVE 03a: [GIANT] 20 total, 5 active, Giant Pyro squad (uber medic and heavyweapons)
N/A360 {
N/A361 Name "wave03a"
N/A362 Where spawnbot
N/A363 TotalCount 20
N/A364 MaxActive 20
N/A365 SpawnCount 5
N/A366 WaitBeforeStarting 0
N/A367 WaitBetweenSpawns 20
N/A368 TotalCurrency 200
N/A369 
N/A370 Squad
N/A371 {
N/A372 TFBot
N/A373 {
N/A374 Template T_TFBot_Giant_Pyro
N/A375 }
N/A376 TFBot
N/A377 {
N/A378 Template T_TFBot_Medic_QuickUber
N/A379 }
N/A380 TFBot
N/A381 {
N/A382 Class Heavyweapons
N/A383 Skill Easy
N/A384 }
N/A385 TFBot
N/A386 {
N/A387 Class Heavyweapons
N/A388 Skill Easy
N/A389 }
N/A390 TFBot
N/A391 {
N/A392 Class Heavyweapons
N/A393 Skill Easy
N/A394 }
N/A395 }
N/A396 }
N/A397 WaveSpawn //WAVE 03b: 24 total, 12 active, Soldier (WAITFORALLSPAWNED "WAVE03A")
N/A398 {
N/A399 Name "wave03b"
N/A400 Where spawnbot
N/A401 TotalCount 24
N/A402 MaxActive 12
N/A403 SpawnCount 6
N/A404 WaitForAllSpawned "wave03a"
N/A405 WaitBeforeStarting 15
N/A406 WaitBetweenSpawns 3
N/A407 TotalCurrency 200
N/A408 
N/A409 TFBot
N/A410 {
N/A411 Class Soldier
N/A412 Skill Easy
N/A413 }
N/A414 }
N/A415 WaveSpawn //WAVE 03c: 30 total, 10 active, Heavyweapons (WAITFORALLDEAD "WAVE03A")
N/A416 {
N/A417 Name "wave03c"
N/A418 Where spawnbot
N/A419 TotalCount 30
N/A420 MaxActive 10
N/A421 SpawnCount 5
N/A422 WaitForAllDead "wave03a"
N/A423 WaitBeforeStarting 0
N/A424 WaitBetweenSpawns 7
N/A425 TotalCurrency 200
N/A426 
N/A427 TFBot
N/A428 {
N/A429 Class Heavyweapons
N/A430 Skill Easy
N/A431 }
N/A432 }
N/A433 WaveSpawn //WAVE 03d: 10(20) total, 4(8) active, Scout + quickfix medic (WAITFORALLDEAD "WAVE03B")
N/A434 {
N/A435 Name "wave03d"
N/A436 Where spawnbot
N/A437 TotalCount 20
N/A438 MaxActive 8
N/A439 SpawnCount 2
N/A440 WaitForAllDead "wave03b"
N/A441 WaitBeforeStarting 0
N/A442 WaitBetweenSpawns 3
N/A443 TotalCurrency 200
N/A444 
N/A445 Squad
N/A446 {
N/A447 TFBot
N/A448 {
N/A449 Class Scout
N/A450 Skill Easy
N/A451 }
N/A452 TFBot
N/A453 {
N/A454 Template T_TFBot_Medic_QuickFix
N/A455 }
N/A456 }
N/A457 }
N/A458 }
N/A459 //WAVE 4 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A460 Wave
N/A461 {
N/A462 StartWaveOutput
N/A463 {
N/A464 Target wave_start_relay
N/A465 Action Trigger
N/A466 }
N/A467 DoneOutput
N/A468 {
N/A469 Target wave_finished_relay
N/A470 Action trigger
N/A471 }
N/A472 WaitWhenDone 65
N/A473 Checkpoint Yes
N/A474 
N/A475 // Sniper mission - 2 active
N/A476 // Engineer mission - 1 active
N/A477 
N/A478 WaveSpawn //WAVE 04a: [TANK]
N/A479 {
N/A480 Name "wave04a"
N/A481 TotalCount 2
N/A482 WaitBeforeStarting 0
N/A483 WaitBetweenSpawns 50
N/A484 TotalCurrency 300
N/A485 
N/A486 FirstSpawnOutput
N/A487 {
N/A488 Target boss_spawn_relay
N/A489 Action Trigger
N/A490 }
N/A491 
N/A492 Tank
N/A493 {
N/A494 Health 20000
N/A495 Speed 75
N/A496 Name "tankboss"
N/A497 StartingPathTrackNode "boss_path_a1"
N/A498 
N/A499 OnKilledOutput
N/A500 {
N/A501 Target boss_dead_relay
N/A502 Action Trigger
N/A503 }
N/A504 
N/A505 OnBombDroppedOutput
N/A506 {
N/A507 Target boss_deploy_relay
N/A508 Action Trigger
N/A509 }
N/A510 }
N/A511 }
N/A512 WaveSpawn //WAVE 04b: [GIANT] 5(25) total, 3(15) active, Demoman + soldiers
N/A513 {
N/A514 Name "wave04b"
N/A515 Where spawnbot
N/A516 TotalCount 25
N/A517 MaxActive 15
N/A518 SpawnCount 5
N/A519 WaitBeforeStarting 15
N/A520 WaitBetweenSpawns 35
N/A521 TotalCurrency 200
N/A522 
N/A523 Squad
N/A524 {
N/A525 TFBot
N/A526 {
N/A527 Template T_TFBot_Giant_Demoman
N/A528 }
N/A529 TFBot
N/A530 {
N/A531 Class Soldier
N/A532 Skill Easy
N/A533 }
N/A534 TFBot
N/A535 {
N/A536 Class Soldier
N/A537 Skill Easy
N/A538 }
N/A539 TFBot
N/A540 {
N/A541 Class Soldier
N/A542 Skill Easy
N/A543 }
N/A544 TFBot
N/A545 {
N/A546 Class Soldier
N/A547 Skill Easy
N/A548 }
N/A549 }
N/A550 }
N/A551 WaveSpawn //WAVE 04c: 35 total, 5 active, Scout (bonk)
N/A552 {
N/A553 Name "wave04c"
N/A554 Where spawnbot
N/A555 TotalCount 35
N/A556 MaxActive 5
N/A557 SpawnCount 5
N/A558 WaitBeforeStarting 60
N/A559 WaitBetweenSpawns 10
N/A560 TotalCurrency 200
N/A561 
N/A562 TFBot
N/A563 {
N/A564 Class Scout
N/A565 Skill Easy
N/A566 }
N/A567 }
N/A568 }
N/A569 //WAVE 5 //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A570 Wave
N/A571 {
N/A572 StartWaveOutput
N/A573 {
N/A574 Target wave_start_relay
N/A575 Action Trigger
N/A576 }
N/A577 DoneOutput
N/A578 {
N/A579 Target wave_finished_relay
N/A580 Action trigger
N/A581 }
N/A582 WaitWhenDone 65
N/A583 Checkpoint Yes
N/A584 
N/A585 // Spy mission - 4 active
N/A586 // Engineer mission - 1 active
N/A587 
N/A588 WaveSpawn //WAVE 05a: 45 total, 18 active, Heavyweapons (melee only, fast movement)
N/A589 {
N/A590 Name "wave05a"
N/A591 Where spawnbot
N/A592 TotalCount 45
N/A593 MaxActive 18
N/A594 SpawnCount 2
N/A595 WaitBeforeStarting 0
N/A596 WaitBetweenSpawns 3
N/A597 TotalCurrency 200
N/A598 
N/A599 Support 1
N/A600 
N/A601 RandomChoice
N/A602 {
N/A603 TFBot
N/A604 {
N/A605 Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
N/A606 }
N/A607 TFBot
N/A608 {
N/A609 Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
N/A610 }
N/A611 TFBot
N/A612 {
N/A613 Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
N/A614 }
N/A615 TFBot
N/A616 {
N/A617 Class Heavyweapons
N/A618 Skill Easy
N/A619 }
N/A620 }
N/A621 }
N/A622 WaveSpawn //WAVE 05b: 15 total, 5 active, Heavyweapons (Steel gauntlet)
N/A623 {
N/A624 Name "wave05b"
N/A625 Where spawnbot
N/A626 TotalCount 15
N/A627 MaxActive 5
N/A628 SpawnCount 1
N/A629 WaitBeforeStarting 0
N/A630 WaitBetweenSpawns 8
N/A631 TotalCurrency 200
N/A632 
N/A633 TFBot
N/A634 {
N/A635 Template T_TFBot_Heavyweapons_Fist
N/A636 }
N/A637 }
N/A638 WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons
N/A639 {
N/A640 Name "wave05c"
N/A641 Where spawnbot
N/A642 TotalCount 2
N/A643 MaxActive 2
N/A644 SpawnCount 1
N/A645 WaitForAllSpawned "wave05b"
N/A646 WaitBeforeStarting 0
N/A647 WaitBetweenSpawns 40
N/A648 TotalCurrency 100
N/A649 
N/A650 TFBot
N/A651 {
N/A652 Template T_TFBot_Giant_Heavyweapons
N/A653 }
N/A654 }
N/A655 }
N/A656 //WAVE 6 //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A657 Wave
N/A658 {
N/A659 StartWaveOutput
N/A660 {
N/A661 Target wave_start_relay
N/A662 Action Trigger
N/A663 }
N/A664 DoneOutput
N/A665 {
N/A666 Target wave_finished_relay
N/A667 Action trigger
N/A668 }
N/A669 WaitWhenDone 65
N/A670 Checkpoint Yes
N/A671 
N/A672 WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier
N/A673 {
N/A674 Name "wave06ab"
N/A675 Where spawnbot
N/A676 TotalCount 55
N/A677 MaxActive 10
N/A678 SpawnCount 5
N/A679 WaitBeforeStarting 0
N/A680 WaitBetweenSpawns 10
N/A681 TotalCurrency 400
N/A682 
N/A683 TFBot
N/A684 {
N/A685 Class Soldier
N/A686 Skill Easy
N/A687 }
N/A688 }
N/A689 WaveSpawn //WAVE 06b: [GIANT] 8 total, 4 active, Soldier (slow crit)
N/A690 {
N/A691 Name "wave06ab"
N/A692 Where spawnbot
N/A693 TotalCount 8
N/A694 MaxActive 4
N/A695 SpawnCount 1
N/A696 WaitBeforeStarting 0
N/A697 WaitBetweenSpawns 20
N/A698 TotalCurrency 400
N/A699 
N/A700 TFBot
N/A701 {
N/A702 Template T_TFBot_Giant_Soldier_Crit
N/A703 }
N/A704 }
N/A705 WaveSpawn //WAVE 06c: 50 total, 10 active, Sniper (Huntsman WAITFORALLDEAD "WAVE06AB")
N/A706 {
N/A707 Name "wave06c"
N/A708 Where spawnbot
N/A709 TotalCount 50
N/A710 MaxActive 10
N/A711 SpawnCount 5
N/A712 WaitForAllDead "wave06ab"
N/A713 WaitBeforeStarting 0
N/A714 WaitBetweenSpawns 5
N/A715 TotalCurrency 400
N/A716 
N/A717 Support 1
N/A718 
N/A719 TFBot
N/A720 {
N/A721 Template T_TFBot_Sniper_Huntsman
N/A722 }
N/A723 }
N/A724 WaveSpawn //WAVE 06d: [GIANT] 2(8) total, 2(8) active, Heavyweapons (WAITFORALLDEAD "WAVE06AB")
N/A725 {
N/A726 Name "wave06d"
N/A727 Where spawnbot
N/A728 TotalCount 8
N/A729 MaxActive 8
N/A730 SpawnCount 4
N/A731 WaitForAllDead "wave06ab"
N/A732 WaitBeforeStarting 10
N/A733 WaitBetweenSpawns 30
N/A734 TotalCurrency 400
N/A735 
N/A736 Squad
N/A737 {
N/A738 TFBot
N/A739 {
N/A740 Template T_TFBot_Giant_Heavyweapons
N/A741 }
N/A742 TFBot
N/A743 {
N/A744 Template T_TFBot_Medic_QuickFix
N/A745 }
N/A746 TFBot
N/A747 {
N/A748 Template T_TFBot_Medic_QuickFix
N/A749 }
N/A750 TFBot
N/A751 {
N/A752 Template T_TFBot_Medic_QuickFix
N/A753 }
N/A754 }
N/A755 }
N/A756 WaveSpawn //WAVE 06e: [FINAL TANK] (WAITFORALLDEAD "WAVE06AB")
N/A757 {
N/A758 Name "wave06e"
N/A759 TotalCount 1
N/A760 WaitForAllDead "wave06ab"
N/A761 WaitBeforeStarting 30
N/A762 WaitBetweenSpawns 0
N/A763 TotalCurrency 0
N/A764 
N/A765 FirstSpawnOutput
N/A766 {
N/A767 Target boss_spawn_relay
N/A768 Action Trigger
N/A769 }
N/A770 
N/A771 Tank
N/A772 {
N/A773 Health 30000
N/A774 Speed 75
N/A775 Name "tankboss"
N/A776 Skin 1
N/A777 StartingPathTrackNode "boss_path_1"
N/A778 
N/A779 OnKilledOutput
N/A780 {
N/A781 Target boss_dead_relay
N/A782 Action Trigger
N/A783 }
N/A784 
N/A785 OnBombDroppedOutput
N/A786 {
N/A787 Target boss_deploy_relay
N/A788 Action Trigger
N/A789 }
N/A790 }
N/A791 }
N/A792 }
N/A793}