Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/items/mvm botupgrades.txt

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N/A1// mvm_botupgrades.txt
N/A2"upgrades"
N/A3{
N/A4 "1"
N/A5 {
N/A6 // Damage - Normal
N/A7 "attribute" "damage bonus" // attrib to hook
N/A8 "value" "0.10" // percent
N/A9 "cost" "100"
N/A10 }
N/A11 "2"
N/A12 {
N/A13 // Fire Speed - Normal
N/A14 "attribute" "fire rate bonus" // attrib to hook
N/A15 "value" "-0.1" // percent
N/A16 "cost" "100"
N/A17 "max" "-2.0"
N/A18 }
N/A19 "3"
N/A20 {
N/A21 "attribute" "heal on kill"
N/A22 "value" "100"
N/A23 "cost" "100"
N/A24 }
N/A25 "4"
N/A26 {
N/A27 "attribute" "AlwaysCrit" // (Special Case) bot m_attribute
N/A28 "value" "512" // CTFBot::ALWAYS_CRIT;
N/A29 "cost" "600"
N/A30 "max" "1"
N/A31 "IsBotAttr" "1" // appends value to m_attribute array
N/A32 }
N/A33 "5"
N/A34 {
N/A35 "attribute" "critboost on kill" // attrib to hook
N/A36 "value" "1"
N/A37 "cost" "100"
N/A38 "max" "1"
N/A39 }
N/A40 "6"
N/A41 {
N/A42 "attribute" "faster reload rate" // attrib to hook
N/A43 "value" "-0.1" // percent
N/A44 "cost" "100"
N/A45 "max" "-2.0"
N/A46 }
N/A47 "7"
N/A48 {
N/A49 "attribute" "move speed bonus"
N/A50 "value" "0.1"
N/A51 "cost" "100"
N/A52 "base" "1"
N/A53 }
N/A54 "8"
N/A55 {
N/A56 "attribute" "health regen" // regen per second
N/A57 "value" "10"
N/A58 "cost" "100"
N/A59 }
N/A60 "9"
N/A61 {
N/A62 "attribute" "max health additive bonus" //
N/A63 "value" "100"
N/A64 "cost" "100"
N/A65 "weight" "2"
N/A66 }
N/A67 "10"
N/A68 {
N/A69 "attribute" "bot skill" // (Special Case) m_skill easy, normal, hard, expert
N/A70 "value" "1"
N/A71 "cost" "200"
N/A72 "max" "3"
N/A73 "IsSkillAttr" "1" // flag that this is a skill attribute
N/A74 }
N/A75}