Template:PatchDiff/August 2, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c sd neonsignbroken.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_sd_neonsign"
N/A4 "$bumpmap" "models/weapons/c_items/c_sd_neonsign_normal"
N/A5 "$selfillum" 1
N/A6 "$phong" "1"
N/A7 "$phongexponent" "25"
N/A8 "$phongboost" "5"
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[.25 .5 1]"
N/A11 "$bumpmapalphaphongmask" "1"
N/A12 
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "4"
N/A15 "$rimlightboost" "1"
N/A16 
N/A17 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A18 "Proxies"
N/A19 {
N/A20 "Sine"
N/A21 {
N/A22 "resultVar" "$selfillumtint"
N/A23 "sineperiod" 1.5
N/A24 "sinemin" 0
N/A25 "sinemax" 33
N/A26 }
N/A27 }
N/A28}