Template:PatchDiff/August 2, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c sd neonsign working.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_sd_neonsign"
N/A4 "$detailscale" "1"
N/A5 "$detailblendfactor" 1
N/A6 "$detailblendmode" 5
N/A7 "$yellow" "0"
N/A8 
N/A9 ">=DX90"
N/A10 {
N/A11 "$selfillum" "1"
N/A12 $selfillumtint "1, 1, 1"
N/A13 }
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "25"
N/A17 "$phongboost" "5"
N/A18 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A19 "$phongfresnelranges" "[.25 .5 1]"
N/A20 
N/A21 "$rimlight" "1"
N/A22 "$rimlightexponent" "4"
N/A23 "$rimlightboost" "1"
N/A24 
N/A25 
N/A26 "$glowcolor" "1"
N/A27 
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30 "Proxies"
N/A31 {
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 "ModelGlowColor"
N/A36 {
N/A37 "resultVar" "$glowcolor"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$glowcolor"
N/A42 "resultVar" "$selfillumtint"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$glowcolor"
N/A47 "resultVar" "$color2"
N/A48 }
N/A49 }
N/A50}
N/A51 
N/A52 
N/A53 
N/A54 
N/A55 
N/A56