Template:PatchDiff/August 2, 2012 Patch/team fortress 2 content.gcf/tf/scripts/game sounds weapons.txt

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60666066 "volume" "1.0"
60676067 "wave" ")weapons/doom_flare_gun_crit.wav"
60686068}
N/A6069 
N/A6070//-----------------------------------------//
N/A6071// Cleaver
N/A6072//-----------------------------------------//
N/A6073"Cleaver.ImpactFlesh"
N/A6074{
N/A6075 "channel" "CHAN_STATIC"
N/A6076 "volume" "1.0"
N/A6077 "soundlevel" "SNDLVL_75dB"
N/A6078 
N/A6079 "rndwave"
N/A6080 {
N/A6081 "wave" ")weapons\cleaver_hit_01.wav"
N/A6082 "wave" ")weapons\cleaver_hit_02.wav"
N/A6083 "wave" ")weapons\cleaver_hit_03.wav"
N/A6084 "wave" ")weapons\cleaver_hit_04.wav"
N/A6085 "wave" ")weapons\cleaver_hit_05.wav"
N/A6086 "wave" ")weapons\cleaver_hit_06.wav"
N/A6087 "wave" ")weapons\cleaver_hit_07.wav"
N/A6088 }
N/A6089}
N/A6090 
N/A6091"Cleaver.ImpactWorld"
N/A6092{
N/A6093 "channel" "CHAN_STATIC"
N/A6094 "volume" "1.0"
N/A6095 "soundlevel" "SNDLVL_75dB"
N/A6096 
N/A6097 "rndwave"
N/A6098 {
N/A6099 "wave" ")weapons\cleaver_hit_world_01.wav"
N/A6100 "wave" ")weapons\cleaver_hit_world_02.wav"
N/A6101 "wave" ")weapons\cleaver_hit_world_03.wav"
N/A6102 "wave" ")weapons\cleaver_hit_world_04.wav"
N/A6103 "wave" ")weapons\cleaver_hit_world_05.wav"
N/A6104 }
N/A6105}
N/A6106 
N/A6107//-----------------------------------------//
N/A6108// Neon Sign
N/A6109//-----------------------------------------//
N/A6110"Neon_Sign.ImpactFlesh"
N/A6111{
N/A6112 "channel" "CHAN_STATIC"
N/A6113 "volume" "1.0"
N/A6114 "soundlevel" "SNDLVL_75dB"
N/A6115 
N/A6116 "rndwave"
N/A6117 {
N/A6118 "wave" ")weapons\neon_sign_hit_01.wav"
N/A6119 "wave" ")weapons\neon_sign_hit_02.wav"
N/A6120 "wave" ")weapons\neon_sign_hit_03.wav"
N/A6121 "wave" ")weapons\neon_sign_hit_04.wav"
N/A6122 }
N/A6123}
N/A6124 
N/A6125"Neon_Sign.ImpactWorld"
N/A6126{
N/A6127 "channel" "CHAN_STATIC"
N/A6128 "volume" "1.0"
N/A6129 "soundlevel" "SNDLVL_75dB"
N/A6130 
N/A6131 "rndwave"
N/A6132 {
N/A6133 "wave" ")weapons\neon_sign_hit_world_01.wav"
N/A6134 "wave" ")weapons\neon_sign_hit_world_02.wav"
N/A6135 "wave" ")weapons\neon_sign_hit_world_03.wav"
N/A6136 "wave" ")weapons\neon_sign_hit_world_04.wav"
N/A6137 }
N/A6138}
N/A6139 
N/A6140//-----------------------------------------//
N/A6141// SD Sapper
N/A6142//-----------------------------------------//
N/A6143"Weapon_sd_sapper.Timer"
N/A6144{
N/A6145 "channel" "CHAN_STATIC"
N/A6146 "volume" "1.0"
N/A6147 "soundlevel" "SNDLVL_75dB"
N/A6148 
N/A6149 "rndwave"
N/A6150 {
N/A6151 "wave" ")weapons\spy_tape_01.wav"
N/A6152 "wave" ")weapons\spy_tape_02.wav"
N/A6153 "wave" ")weapons\spy_tape_03.wav"
N/A6154 "wave" ")weapons\spy_tape_04.wav"
N/A6155 "wave" ")weapons\spy_tape_05.wav"
N/A6156 }
N/A6157}
N/A6158 
N/A6159//-----------------------------------------//
N/A6160// Dragon Minigun
N/A6161//-----------------------------------------//
N/A6162"Dragon_Minigun.Spin"
N/A6163{
N/A6164 "channel" "CHAN_STATIC"
N/A6165 "soundlevel" "SNDLVL_NORM"
N/A6166 "volume" "1.0"
N/A6167 "wave" ")weapons/dragon_gun_motor_loop_dry.wav"
N/A6168}
N/A6169 
N/A6170"Dragon_Minigun.WindUp"
N/A6171{
N/A6172 "channel" "CHAN_WEAPON"
N/A6173 "soundlevel" "SNDLVL_94dB"
N/A6174 "volume" "1.0"
N/A6175 "wave" ")weapons/dragon_gun_motor_start.wav"
N/A6176}
N/A6177 
N/A6178"Dragon_Minigun.WindDown"
N/A6179{
N/A6180 "channel" "CHAN_WEAPON"
N/A6181 "soundlevel" "SNDLVL_94dB"
N/A6182 "volume" "1.0"
N/A6183 "wave" ")weapons/dragon_gun_motor_stop.wav"
N/A6184}
N/A6185 
N/A6186"Dragon_Minigun.Fire"
N/A6187{
N/A6188 "channel" "CHAN_STATIC"
N/A6189 "soundlevel" "SNDLVL_94dB"
N/A6190 "volume" "1.0"
N/A6191 "wave" ")weapons/dragon_gun_motor_loop.wav"
N/A6192}
N/A6193 
N/A6194"Dragon_Minigun.FireCrit"
N/A6195{
N/A6196 "channel" "CHAN_STATIC"
N/A6197 "soundlevel" "SNDLVL_94dB"
N/A6198 "volume" "1.0"
N/A6199 "wave" ")weapons/dragon_gun_motor_loop_crit.wav"
N/A6200}