Template:PatchDiff/August 2, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/ro pilotka blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/heavy/ro_pilotka"
N/A4 "$bumpmap" "models/player/items/heavy/ro_pilotka_phongmask"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "25"
N/A13 "$phongboost" "1.5"
N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15 "$phongfresnelranges" "[.25 .5 2]"
N/A16 
N/A17 "$blendtintbybasealpha" "1"
N/A18 "$blendtintcoloroverbase" "0"
N/A19 
N/A20 "$colortint_base" "{56 93 125}"
N/A21 "$colortint_tmp" "[0 0 0]"
N/A22 
N/A23 
N/A24 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A25 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A26 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A27 
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30 
N/A31 "Proxies"
N/A32 {
N/A33 "weapon_invis"
N/A34 {
N/A35 }
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 "BurnLevel"
N/A43 {
N/A44 "resultVar" "$detailblendfactor"
N/A45 }
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 "ItemTintColor"
N/A56 {
N/A57 "resultVar" "$colortint_tmp"
N/A58 }
N/A59 "SelectFirstIfNonZero"
N/A60 {
N/A61 "srcVar1" "$colortint_tmp"
N/A62 "srcVar2" "$colortint_base"
N/A63 "resultVar" "$color2"
N/A64 }
N/A65 }
N/A66}