Template:PatchDiff/August 18, 2015 Patch/tf/tf2 misc dir.vpk/scripts/game sounds passtime.txt

From Team Fortress Wiki
Jump to: navigation, search
N/A1//
N/A2// Events
N/A3//
N/A4 
N/A5"Passtime.BallIntercepted"
N/A6{
N/A7 "channel" "CHAN_VOICE2"
N/A8 "volume" "VOL_NORM"
N/A9 "pitch" "PITCH_NORM"
N/A10 "soundlevel" "SNDLVL_NONE"
N/A11 "wave" "passtime\ball_intercepted.wav"
N/A12}
N/A13 
N/A14"Passtime.BallStolen"
N/A15{
N/A16 "channel" "CHAN_VOICE2"
N/A17 "volume" "VOL_NORM"
N/A18 "pitch" "PITCH_NORM"
N/A19 "soundlevel" "SNDLVL_NONE"
N/A20 "wave" "passtime\ball_stolen.wav"
N/A21}
N/A22 
N/A23"Passtime.BallDropped"
N/A24{
N/A25 "channel" "CHAN_VOICE2"
N/A26 "volume" "VOL_NORM"
N/A27 "pitch" "PITCH_NORM"
N/A28 "soundlevel" "SNDLVL_NONE"
N/A29 "wave" "passtime\ball_dropped.wav"
N/A30}
N/A31 
N/A32"Passtime.Score"
N/A33{
N/A34 "channel" "CHAN_VOICE2"
N/A35 "volume" "VOL_NORM"
N/A36 "pitch" "PITCH_NORM"
N/A37 "soundlevel" "SNDLVL_NONE"
N/A38 "wave" "passtime\score.wav"
N/A39}
N/A40 
N/A41"Passtime.Throw"
N/A42{
N/A43 "channel" "CHAN_AUTO"
N/A44 "volume" "VOL_NORM"
N/A45 "pitch" "PITCH_NORM"
N/A46 "soundlevel" "SNDLVL_NORM"
N/A47 "wave" "passtime\throw.wav"
N/A48}
N/A49 
N/A50"Passtime.BallSmack"
N/A51{
N/A52 "channel" "CHAN_AUTO"
N/A53 "volume" "VOL_NORM"
N/A54 "pitch" "PITCH_NORM"
N/A55 "soundlevel" "SNDLVL_130dB"
N/A56 "wave" "passtime\ball_smack.wav"
N/A57}
N/A58 
N/A59"Passtime.BallGet"
N/A60{
N/A61 "channel" "CHAN_AUTO"
N/A62 "volume" "VOL_NORM"
N/A63 "pitch" "PITCH_NORM"
N/A64 "soundlevel" "SNDLVL_NORM"
N/A65 "wave" "passtime\ball_get.wav"
N/A66}
N/A67 
N/A68"Passtime.BallIdle"
N/A69{
N/A70 "channel" "CHAN_AUTO"
N/A71 "volume" "VOL_NORM"
N/A72 "pitch" "PITCH_NORM"
N/A73 "soundlevel" "SNDLVL_75dB"
N/A74 "wave" "passtime\ball_idle.wav"
N/A75}
N/A76 
N/A77"Passtime.BallHoming"
N/A78{
N/A79 "channel" "CHAN_AUTO"
N/A80 "volume" "1"
N/A81 "pitch" "PITCH_NORM"
N/A82 "soundlevel" "SNDLVL_GUNFIRE"
N/A83 "attenuation" "0.5"
N/A84 "wave" "passtime\ball_homing.wav"
N/A85}
N/A86 
N/A87"Passtime.GunCharge"
N/A88{
N/A89 "channel" "CHAN_WEAPON"
N/A90 "soundlevel" "SNDLVL_NORM"
N/A91 "volume" ".45"
N/A92 "wave" "weapons\loose_cannon_charge.wav"
N/A93}
N/A94 
N/A95"Passtime.TargetLock"
N/A96{
N/A97 "channel" "CHAN_AUTO"
N/A98 "volume" "VOL_NORM"
N/A99 "pitch" "PITCH_NORM"
N/A100 "soundlevel" "SNDLVL_NORM"
N/A101 "wave" "#passtime\target_lock.wav"
N/A102}