Template:PatchDiff/August 18, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c dex shotgun.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_dex_shotgun"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "15"
N/A7 "$phongboost" "1.3"
N/A8 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A9 "$phongfresnelranges" "[1.5 .5 3]"
N/A10 
N/A11 "$basemapalphaphongmask" "1"
N/A12 
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "20"
N/A15 "$rimlightboost" ".25"
N/A16 
N/A17 "360?$color2" "[ 0.5 0.5 0.5 ]"
N/A18 
N/A19 "$glowcolor" "1"
N/A20 
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 "Proxies"
N/A24 {
N/A25 "vm_invis"
N/A26 {
N/A27 }
N/A28 "ModelGlowColor"
N/A29 {
N/A30 "resultVar" "$glowcolor"
N/A31 }
N/A32 "Equals"
N/A33 {
N/A34 "srcVar1" "$glowcolor"
N/A35 "resultVar" "$selfillumtint"
N/A36 }
N/A37 "Equals"
N/A38 {
N/A39 "srcVar1" "$glowcolor"
N/A40 "resultVar" "$color2"
N/A41 }
N/A42 }
N/A43}