Template:PatchDiff/August 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/soho/Window003b.vmt

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N/A1"LightmappedGeneric"
N/A2 
N/A3{
N/A4 "$basetexture" "soho/Window003"
N/A5 
N/A6 "$envmap" "env_cubemap"
N/A7 "$envmapcontrast" 1
N/A8 "$envmapsaturation" 1
N/A9 "$envmaptint" "[ .75 .75 .75]"
N/A10 "$normalmapalphaenvmapmask" 1
N/A11 "$bumpmap" "soho/Window002_normal"
N/A12 
N/A13 "$selfillum" "1"
N/A14 "$selfillumtint" "[.25 .25 .25]"
N/A15 "$nodecal" "1"
N/A16 
N/A17 "%keywords" "tf"
N/A18 
N/A19}