Template:PatchDiff/August 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props soho/LightPoleGlass001.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/props_soho/LightPoleGlass001"
N/A4 "$surfaceprop" "glass"
N/A5 "$selfillum" "1"
N/A6 "$selfillumtint" "[2 2 2]"
N/A7 "$nodecal" "1"
N/A8 "%keywords" "tf"
N/A9}