Template:PatchDiff/August 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props soho/LightPole001.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/props_soho/LightPole001"
N/A4 "$surfaceprop" "metal"
N/A5 
N/A6 "$model" 1
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongboost" "5"
N/A10 "$phongexponent" "8"
N/A11 "$phongfresnelranges" "[.6 2 5]"
N/A12 
N/A13 "$rimlight" "1"
N/A14 "$rimlightboost" "2.5"
N/A15 "$rimlightexponent" "15"
N/A16 
N/A17 "$selfillum" "1"
N/A18 "$selfillumtint" "[1 1 1]"
N/A19 
N/A20 "%keywords" "tf"
N/A21}