Template:PatchDiff/August 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/hero academy demo.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 $baseTexture "models/player/items/demo/hero_academy_demo.vtf"
N/A4 "$yellow" "0"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "25"
N/A8 "$phongboost" "0.01"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[.25 1 4]"
N/A11 
N/A12 "$basemapalphaphongmask" "1"
N/A13 
N/A14 // Rim lighting parameters
N/A15 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A16 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A17 "$rimlightboost" "2"
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 "AnimatedTexture"
N/A28 {
N/A29 "animatedtexturevar" "$detail"
N/A30 "animatedtextureframenumvar" "$detailframe"
N/A31 "animatedtextureframerate" 30
N/A32 }
N/A33 "BurnLevel"
N/A34 {
N/A35 "resultVar" "$detailblendfactor"
N/A36 }
N/A37 "YellowLevel"
N/A38 {
N/A39 "resultVar" "$yellow"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$yellow"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46 
N/A47 }
N/A48}
N/A49