Template:PatchDiff/April 3, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c skullbat hats.vmt

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11"VertexLitGeneric"
22{
3N/A "$baseTexture" "models\weapons\c_items/c_skullbat_hats"
N/A3 // intentionally points at the blue skin so the player is holding an enemy version
N/A4 "$baseTexture" "models\weapons\c_items/c_skullbat_hats_blue"
45 "$yellow" "0"