Template:PatchDiff/April 20, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/scout/beanie"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "25"
N/A13 "$phongboost" "0"
N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15 "$phongfresnelranges" "[.25 1 4]"
N/A16 "$basemapalphaphongmask" "1"
N/A17 
N/A18 "$blendtintbybasealpha" "0"
N/A19 "$blendtintcoloroverbase" "0"
N/A20 
N/A21 "$colortint_base" "{59 91 107}"
N/A22 "$colortint_tmp" "[0 0 0]"
N/A23 
N/A24 "$rimlight" "1"
N/A25 "$rimlightexponent" "4"
N/A26 "$rimlightboost" ".65"
N/A27 // Cloaking
N/A28 "$cloakPassEnabled" "1"
N/A29 "Proxies"
N/A30 {
N/A31 "weapon_invis"
N/A32 {
N/A33 }
N/A34 "AnimatedTexture"
N/A35 {
N/A36 "animatedtexturevar" "$detail"
N/A37 "animatedtextureframenumvar" "$detailframe"
N/A38 "animatedtextureframerate" 30
N/A39 }
N/A40 "BurnLevel"
N/A41 {
N/A42 "resultVar" "$detailblendfactor"
N/A43 }
N/A44 "YellowLevel"
N/A45 {
N/A46 "resultVar" "$yellow"
N/A47 }
N/A48 "Equals"
N/A49 {
N/A50 "srcVar1" "$yellow"
N/A51 "resultVar" "$color2"
N/A52 }
N/A53 "ItemTintColor"
N/A54 {
N/A55 "resultVar" "$colortint_tmp"
N/A56 }
N/A57 "SelectFirstIfNonZero"
N/A58 {
N/A59 "srcVar1" "$colortint_tmp"
N/A60 "srcVar2" "$colortint_base"
N/A61 "resultVar" "$color2"
N/A62 }
N/A63 
N/A64 }
N/A65}
N/A66