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Calendar.png May 2011

new bug?

I just crafted a Sandvich and 2 KGBs together, aimint to get a Heavy token. Instead, I got a Scout token. --Focusknock 15:40, 6 May 2011 (UTC)

you will probably get your right item soon, its usually a technical glitchCheese131999 18:44, 9 April 2012 (PDT)

Crafting wrong things

There should be an "Are you sure" option when crafting. For example when i try to craft 3 of the same primary weapons and i select the slot token option instead of the class token option it switches back to the class token option so I get a token i don't want. Also sometimes i want to craft scrap but i add 1 too many items then i get a token i didn't want. Turtlebolt 14:40, 7 May 2011 (UTC)

Hi, this page is for discussion of the article, not crafting in general. May I recommend the Official TF2 Forum instead? --CruelCow (talk) 14:47, 7 May 2011 (UTC)

Crafting IS included

I say that we must change the table of uncraftable hats (or items) since i tested crafting one of the brain buckets (genuine!) with another hat in my inventory the result was a detective noir, it seems that every hat once genuine now craftable IS craftable with other hats! so summing it up, i believe the Brain Bucket, Dead Cone, Aperture Labs Hard Hat, and the pre-order hats for the engie and spy ARE able to be crafted alone or together! (testing for other hats is something we should do not actually craft but rather, when the blueprint for rebuild headgear pops up it means both hats are craftable!) Gamecrazy009 17:50, 13 May 2011 (UTC)

Update History

In the Update History there are the following bits:

July 8, 2010 Patch (Engineer Update)

August 17, 2010 Patch

  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Mann-Conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.

December 17, 2010 Patch (Australian Christmas)

This is relevant to Crafting, how? I don't want to delete it outright just in case someone comes with a brilliant reason why we should keep these around, but in my opinion, these things are related to the backpack; not crafting. Therefor: get rid of 'em. Killicon train.png Hefaistus - talk 19:11, 24 May 2011 (UTC)

Burn it. Use lemons. Userimg-real alien.jpg real_alien (T/C) 19:14, 24 May 2011 (UTC)

Just don't burn down the house. These items really do no have a close enough relation to actual crafting. The preceding unsigned comment was added by Erikerikerik (talk) • (contribs)

Crafting window and Backpack

I want to add this text to the "Notes"
  • The crafting screen can be used for easier moving up to 12 items from one backpack's page to another. Remember, that backpack, which is shown on a left side, has 25 slots, so you need to go through 2 pages there to see the next page of the original Backpack. Also, the items from the 1st row of any Backpack's page are listed here like 2 upper rows of the odd page (1, 3, 5, etc.), and the right half of the 3rd row plus the left half of the 4th row of any Backpack's page are shown like 2 upper rows of the even page (2, 4, 6, etc.).
So, your thoughts/criticism? Too much misspelling and typos? kreafan 08:42, 8 June 2011 (UTC)

Crafting:6(?)8(?) slots --> 12 slots

I want to add this to the Update history. Is it October 20, 2010 Patch? Or October 27, 2010 Patch? kreafan 08:42, 8 June 2011 (UTC)

Outdated Content Flag

Is this article generically-flagged because of the frequency with which crafting updates, or does it actually have outdated content? I couldn't see much from a read-through. -- Sloth 13:16, 3 July 2011 (PDT)

Weapon number limit ?

Just a quick note on something : I previously crafted a few weapons (namely, and Enforcer and a Shahanshah), which got numbered (#13913 and #2953 respectively). However, I crafted a Quick-Fix today, and it didn't get a number (though, there's still a "Crafted by X" line in the description). So, is there some limit to the "ID number" of crafted weapons ? HunterCham 13:42, 9 July 2011 (PDT)

I'd like to re-ask this if anyone has an answer. BASEBALLFURIES 00:57, 28 January 2012 (PST)

The quick-fix has never had a craft number. Spy-cicle is well over 200,000 already. Bs9tmw 17:19, 7 August 2012 (PDT)

Crafting weapon classifications

We can remove the table for put a template. With this mode, only need one edition for each update, and takes less space. Dio ★ (talk) 05:18, 23 August 2011 (PDT)

Pictogram plus.png Support Yes, perhaps not in its current form, but I like dis being templatified — Wind 15:25, 25 August 2011 (PDT)
Pictogram plus.png Support I agree that this table should be in template form. What did you have in mind Wind? BiBi 15:29, 25 August 2011 (PDT)
Something like thisWind 15:44, 25 August 2011 (PDT)
Yes, its much better. So, delete the mine pls. Dio ★ (talk) 15:57, 25 August 2011 (PDT)
Pictogram plus.png Support Plain and simple. » Cooper Kid (blether·contreebs) 16:51, 25 August 2011 (PDT)

Recipe for Original

Isnt the recipe for the Original shown wrongly? It says 2x scrap + 1 Reclaimed. Surely some converting weapon needs to be included? -- Swarfega  T  C  03:12, 29 August 2011 (PDT)

No, it is correct. You can check the game, recipes are listed nowadays. It does say 2 scraps and 1 reclaimed for the Original. And don't call me Shirley. -- Killicon train.png Hefaistus - talk 09:07, 29 August 2011 (PDT)
The Original indeed does not require any weapon to craft it. Tkj 10:21, 29 August 2011 (PDT)


Shouldn't the "Requires" section be changed to "Recipe"? I keep seeing the term "recipe", but then there isn't anything explaining what a recipe is besides some kind of connection to blueprints. Rolandius 06:23, 27 September 2011 (PDT)


I noticed that the game refers to the Engineer's buildings as "blueprints" before being built/placed too. Rolandius 22:19, 28 September 2011 (PDT)

Think Demoman primaries/secondaries got flipped

From the Manniversary update patch notes: "-Fixed demoman weapons primary/secondary being backwards in the loadout screen". It sounded like it was a cosmetic change, but I just tried a Demoman Token + Primary Token + Scrap, and I got Ali Baba's Wee Booties instead of one of the shields or stickybomb launchers like the wiki currently says. Can anyone else verify this? Playah 18:50, 15 October 2011 (PDT)

Flair, Clan Pride and Photo Bage recipes

does anyone know the crafting recipies for these, they are not up yet? --Flashflood153 22:20, 15 October 2011 (PDT)

I guess they must have Random crafting recipes. » Cooper Kid (blether) • (contreebs) 04:44, 16 October 2011 (PDT)

Rebuild Headgear Recipe

I think this list should mention, that Halloween Masks can't be used for this recipe. BadKarMa 14:32, 24 October 2011 (PDT)

Already listed under the table. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 21:00, 24 October 2011 (PDT)

Metal shouldn't redirect here

Metal should have it's own page, I'm sorry. But simply, if I wanted to learn about Metal, I would not like to be directed to a page saying "3 Scrap turns into 1 Reclaimed," but I would like a page with details on Metal. A list of every way you can get it. And most definately I would like more info. I know this might have been stated before, but maybe not. Just my thoughts, it's the decision of you guys. Also I can't write articles for my life so that may or may not be one reason why I am saying this here. SSF2Zelda 06:12, 27 October 2011 (PDT)

I think we should make separate pages for the metals too. They wouldn't be too in depth about what you can craft with it but it can explain more about it then sending you to the crafting page.--Magnum Force-Enforcer 17:46, 28 February 2012 (PST)

This was already discussed over a year ago, there is simply no point in making metal pages because you can only use it for a few things, it's self-explanatory. --User LordKelvin Signature.png LordKelvin 14:58, 4 June 2012 (PDT)

Template purpose

Yo, I request a template setup for crafting instead of having a huge crafting list. Also, the template should have a addition to a iflang template so its automatic links up to the related articles with respective to what language you are reading. I can make a example template and show it to a demonstration. User Ravecrib9t4 Signature Logo.JPG TNS 06:17, 5 July 2012 (PDT)

I support this even if this idea is some days old. I think this should be done as a all languages template. If someone has an interest of doing it please respond here, thanks. If not i will pick/find someone. δ³Σx² > Add + or - skills for me 16:11, 30 October 2012 (PDT)

"Collector's" Craft Numbers

All too often I see people offering "1.33 ref" on a low Craft# hat on trade sites.

Could we add a special note about the "desirableness" of <=#100 items, so sellers can point the uneducated trader here for info on why they're special?

e.g. "Since these numbers are in limited quantity and are the only numbers ones to appear in-game (such as in killcams), they are often sought-after by collectors, with #1 typically being the most expensive number."

It would also be neat if there was a "weapon demonstration" video showing a craft# appearing in killcams, just to make the difference more clear to the layperson.

Leonhard Euler 20:32, 16 December 2012 (PST)

The wiki is for facts and information. Nothing relating to trade values. There are trade and community sites out there for that sole purpose. Also a weapon demonstration is practically pointless. The only difference with craft numbers is that it shows a # on the name for example: Wanga Prick #13. Its the same stats. All that is different is the added number. Ashes 01:14, 17 December 2012 (PST)
Understood that trade value is inappropriate here; I was just hoping for something on the official wiki that would somehow make the elusiveness aspect more painfully clear, since so many people don't know any better. But maybe you're right and there's no good non-biased way to word that. Regarding demonstration of purely cosmetic features, there's a precedent of demonstration videos for Pyroland miscs such as the Pocket Purrer. Leonhard Euler 19:51, 17 December 2012 (PST)
Pyroland miscs were judged to need a demonstration A. because quite a few people felt like it, and B. it has some effect on the game (assist kills) beyond a loadout item. Darkid (talk|contribs) 19:52, 17 December 2012 (PST)

Holiday-restricted 2012 hats/misc

Can the holiday restricted Haunted Plutonidome, Haunted Grand Duchess Tiara, Haunted Grand Duchess Fairy Wings, Haunted Grand Duchess Tutu, Haunted Master Mind, Haunted Boo Balloon, Haunted Dead Little Buddy, and Haunted Unknown Monkeynaut hats/miscs be used in crafting? If not they should be added to Crafting#Hats and Misc. items - Rolen47 17:48, 19 February 2013 (PST)

pretty sure most holiday restricted items can't be used in crafting. Similar to the costumes, If you want to test it go ahead. (Although by default they shouldn't be able to be used in crafting. Ashes 17:49, 19 February 2013 (PST)

Craft number or no craft number?

Some weapons and hat's have craft numbers and some don't even if crafted. It would be nice (although a lot of work) to see a comprehensive list of which weapons and hats can carry craft numbers, I had started out trying to collect crafted items and have every item in my backpack carry a craft number but I soon realised that some weapons and hat's simply don't get numbers. It's admittedly a minor detail and quite a lot of work but it would be something I would like to see on the wiki. I made an account just to suggest this and to hear what you think.

TheDevil'sAvocado 11:49, 22 May 2013 (PDT)

The infobox on the right side of every item article has a parameter named "Craft No.?"
I think that's what you're looking for. Eels 19:10, 22 May 2013 (PDT)
I beleive he was looking for this Ashes 21:03, 22 May 2013 (PDT)

Beta Logo Demoman Token

Should it be mentioned the Demoman Class Token uses one of his Beta logos? TheNoobThatWas (talk) 08:02, 6 August 2013 (PDT)

New Update with Cosmetics and "Headgear" in crafting.

In-game, in crafting there is options like Rebuild Headgear, Craft Set Headgear, etc. It should be edited to "Cosmetics" instead of Headgear. It doesn't seem that it's headgear only - you can combine misc to make a new headgear/misc. Can anyone fix this? Tanner (talk) 17:12, 26 December 2013 (PST)

If it's called headgear in the game, we will continue to call it by that name here. If the game updates it to "Rebuild Cosmetics" then it will be changed here too. --Piemanmoo 17:16, 26 December 2013 (PST)

Possible way to influence/ruin fabricate class weapon recipes?

For the past several months, I've been trying to collect the spy knives that can only be gotten from the fabricate class weapon recipes (i.e. Scrap + the appropriate tokens). However, I've noticed an irritating pattern: if you use a spy knife to create either of the tokens, the result from the random craft recipe will be that particular knife. This holds true whether you use the knife to directly create the token (spy/melee) or if you use it to rebuild a token to spy/melee. This could just be a horribly unlucky coincidence, but I'm tempted to think it's not. Is there any way to confirm/disprove this? AurekSkyclimber (talk) 01:58, 4 February 2014 (PST)

Its most likely based on chance rather than anything else. From what I hear its just extremely bad luck on the crafter's end. I don't see any way of proving this in anyway at the moment. Nor do i think its possible to "influence" it. Ashes (talk) 05:35, 4 February 2014 (PST)

Horseless Headless Horsemann's Headtaker & Sapper

On the page,the HHHH isn't on the craftable Demoman's melee weapon bits, but it's also not in the "uncraftable" weapons section. Some clarification may be needed; also noteworthy is the placement of the spy's sappers: these are not included in the templates, and information about their crafting may be useful. --STSerpentlord123 (talk) 16:50, 25 May 2014 (PDT)

money making with crafting

I have a question to benifit ll who read this. A] are haunted cosmetics bought from the community market usable in crafting B] what is the CHEAPEST cosmetic available on the community market that is usable in crafting [this is to buy two of them then craft them together and then to sell the random hat I got from it]

Golden iguana (talk) 02:02, 7 March 2015 (PST)

Weapons added in Jungle Inferno update, are they craftable?

There isn't any direct recipe for none of these, but are they craftable via tokens? Adusak90 (talk) 17:32, 21 October 2017 (PDT)

I am almost certain not. I spent a lot of items trying to make a Banana. Blunderstab (talk) 17:41, 21 October 2017 (PDT)

Will the "Weapons that cannot be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes." be updated to include The Shooting Star, The Giger Counter and more?

GOBBYGOBBY (talk) 00:02, 20 July 2018 (UTC)

They were not originally suppose to be craftable, so yes to the recieved part. User MrJohnson Signature.png MrJohnson (talk) 06:17, 20 July 2018 (UTC)

Why is the Panic Attack in the Pyro's primary slot?

The title says it all.The preceding unsigned comment was added by Caramell (talk) • (contribs) 15:00 CET, 21-03-2021

Fixed. Edit: It's intended. "This is intended, it should be here because it's both a primary and a secondary so you can craft it with a primary token + pyro token" User Denied signature.jpg Denied (Talk) 14:34, 21 March 2021 (UTC)
Please sign your comments using ~~~~.
And yeah, what Denied says, it's a bug because the Panic Attack is both a primary and secondary weapon.
GrampaSwood (talk) 14:53, 21 March 2021 (UTC)