Sniper (competitive)/ko

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Sniper.png
해당 문서는 경쟁전을 다루고 있으며, 경쟁전 형식 기준을 바탕으로 작성되었습니다. 해당 문서의 기본 맵에 대한 내용은 여기를 참고하세요: Sniper.
경쟁전 문서는 현재 작성 단계에 있습니다. 문의가 있으시면, 토론 페이지를 이용해 주시기 바랍니다.

The Sniper is a situational utility class sometimes used in the standard competitive lineup, valued for his picking and area denial capabilities. He is mostly used as a far ranged class and can be deadly from far away in competitive.

Information

Health

병과 체력 과치료 응급조치 과치료
Leaderboard class sniper.png 스나이퍼 125 185 158

Speed

상태 기본 뒤로 걸을 때 앉았을 때 수영할 때
Leaderboard class sniper.png 스나이퍼
100 %
90 %
33 %
80 %
Classic 이외의 소총으로 조준하고 있을 때
27 %
27 %
9 %
21 %
조준 정도에 관계 없이 Classic을 충전하고 있을 때
27 %
27 %
9 %
21 %
헌츠맨을 당길 때
53 %
53 %
18 %
없음

Weapons

본문: Sniper weapons (competitive)

The Sniper uses his Sniper Rifles to deal huge damage on headshots, and otherwise deal large damage at long range.

주무기

무기 처치 표시 장탄수 소지 탄약수 피해 범위 주석 / 특수능력
Sniper Rifle
기본
저격소총
Killicon sniper rifle.png 25 없음 기본:
50150

헤드샷:

150450
Pictogram plus.png 헤드샷을 하면 치명타가 발생합니다.

Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram info.png 조준하는 동안 충전이 됩니다.

Killicon sniperriflehs.png
AWPer Hand
홍보 / 제작
경찰용 제압소총
Killicon sniper rifle.png
Killicon sniperriflehs.png
Huntsman
잠금해제
헌츠맨
Killicon huntsman.png 1 12 기본:
50120

헤드샷:

150360
Pictogram plus.png 헤드샷을 하면 치명타가 발생합니다.

Pictogram plus.png 아군 파이로정의의 들소를 들고 있는 솔저, 폼슨 6000을 들고 있는 엔지니어는 화살에 불을 붙여 추가 화염 피해를 줄 수 있습니다.
Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram minus.png 화살은 반사되거나, 무력화되거나, 증발할 수 있습니다.
Pictogram minus.png 활시위를 5초 이상 당기고 있을 경우 화살의 정확도가 떨어집니다.
Pictogram info.png 발사 단추를 누르고 있으면 활시위를 당기고, 보조 기능 단추를 누르면 활시위를 돌려놓습니다.
Pictogram info.png 화살에 의해 죽은 적을 벽에 꽂을 수 있습니다(순전히 장식입니다).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Fortified Compound
홍보
강화된 콤파운드 활
Killicon huntsman.png
Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
제작
시드니 마취총
Killicon sydney sleeper.png 25 없음 기본:
50150
Pictogram plus.png 조준 사격 적중 시, 충전량에 비례하여 2~8초 동안 대상에게 병수도 효과를 적용시킵니다.

Pictogram plus.png 소총 충전 속도가 25% 빠릅니다.
Pictogram minus.png 헤드샷이 치명타로 가해지지 않습니다.
Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram info.png 조준하는 동안 충전이 됩니다.
Pictogram info.png 병수도와 달리, 불타고 있는 아군을 맞춰도 불을 끌 수 없습니다.

Bazaar Bargain
제작
시장 흥정품
Killicon bazaar bargain.png 25 없음 기본:
50150

헤드샷:

150450
Pictogram plus.png 헤드샷을 하면 치명타가 발생합니다.

Pictogram plus.png 조준한 상태에서 머리를 맞춰 사살할 때마다 무기 충전 속도가 25%에서 200%까지 증가됩니다.
Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram minus.png 기본 충전 속도가 -50% 느립니다.
Pictogram info.png 조준하는 동안 충전이 됩니다.

Killicon sniperriflehs.png
Machina
홍보용 / 제작
마키나
Killicon machina.png 25 없음 기본:
50173

헤드샷:

150518
Pictogram plus.png 헤드샷을 하면 치명타가 발생합니다.

Pictogram plus.png 완전 충전 시, +15% 추가 피해를 입힙니다.
Pictogram plus.png 완전 충전 시, 탄환이 플레이어를 관통해 뒤에 있는 적에게도 피해를 입힙니다.
Pictogram minus.png 조준했을 때만 발사할 수 있습니다.
Pictogram minus.png 발사 시 밝고 추적하기 쉬운 팀 색상의 흔적을 남깁니다.
Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram info.png 조준하는 동안 충전이 됩니다.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Shooting Star
상자
유성
Killicon shooting star.png
Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
제작
살인 청부업자의 사건제조기
Killicon hitman's heatmaker.png 25 없음 기본:
40120

헤드샷:

150450
Pictogram plus.png 헤드샷을 하면 치명타가 발생합니다.

Pictogram plus.png 처치와 도움 시 집중력을 획득합니다.
Pictogram plus.png '장전' 단추를 누르면 집중 상태가 발동합니다.
Pictogram info.png 집중 상태 발동 시:

Pictogram plus.png 충전 속도 +25% 상승.
Pictogram info.png 발사 중간에 조준경 조준 상태가 해제되지 않습니다.
Pictogram minus.png 발사 시 밝고 추적하기 쉬운 팀 색상의 흔적을 남깁니다.

Pictogram minus.png 신체 사격 시 피해량이 -20% 줄어듭니다.
Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram info.png 조준하는 동안 충전이 됩니다.
Pictogram info.png 헤드샷은 머리를 참수합니다.
Pictogram info.png 사격 소리가 작습니다.

Killicon sniperriflehs.png
Classic
제작
Classic
Killicon classic.png 25 없음 기본:
50150

헤드샷:

50450
Pictogram plus.png 헤드샷을 하면 치명타가 발생합니다.

Pictogram plus.png 조준경을 보고 있지 않더라도 충전이 가능합니다.
Pictogram minus.png 완전히 충전되지 않았을 때는 헤드샷이 불가능합니다.
Pictogram minus.png 신체 사격 시 피해량이 -10% 줄어듭니다.
Pictogram minus.png 발사 시 어둡고 투명한 흔적을 남깁니다.
Pictogram minus.png 무작위 치명타가 발생하지 않습니다.
Pictogram info.png 발사 중간에 조준경 조준 상태가 해제되지 않습니다.
Pictogram info.png 조준 시 자동으로 충전되지 않습니다.
Pictogram info.png 충전 발사에 맞은 적은 토막납니다.

Killicon sniperriflehs.png

Usage

The role of the Sniper is simple: Kill key enemy targets. Every pick that a Sniper makes will reduce the enemy's numbers by one, which is significant in competitive Team Fortress 2 due to the role that every team member plays. The enemy Medic will always be the highest priority target for Snipers. A fully charged Sniper Rifle bodyshot and an uncharged headshot are the preferred methods of killing Medics, as both shots deal exactly 150 damage. A team that runs a Sniper will generally swap out a Scout for one, though on specific maps where Scouts are important, the roaming Soldier may change to Sniper instead.

Common Tactics

The kill order in competitive TF2 is slightly different from the kill order in casual play.

  • Immediate threats: Any target immediately trying to kill you (generally a Scout), and particularly enemy Snipers.
  • Medics: A fully charged bodyshot will work just as well as a headshot in taking out the most important class on the enemy team.
  • Demomen: Snipers can cripple the enemy's damage output by killing their Demoman. A pick on him is also an efficient way of removing his stickies.
  • Soldiers and Heavies: Big heads and slow movement speeds make Soldiers and Heavies rather vulnerable to the Sniper Rifle. A pick on these players is important due to their ability to tank damage.
  • Engineers and their buildings: Usually, a team's Demomen or Soldiers can easily take care of Engineers and their Sentry Guns, but a Sniper can work just as well, killing the Engineer with a single headshot or charged bodyshot.
  • Scouts: A fully charged bodyshot is probably the most reliable way of taking an enemy Scout out of the game. A pick on them takes pressure not only off the Sniper himself, but also off your team's Medic and Demoman.
  • Other Utilities: Another player dead on the opposing team is always good. Snipers should target the more important players first before spending the time and effort to kill other utilities.
  • Stickies: If the Demoman is absent, a Sniper can safely remove his sticky bombs from a control point and possibly allow a back-cap. This is particularly useful on the last points of 5-CP maps, which cap very quickly.

5-CP Push Strategies

The Sniper's inability to defend himself is one of his key impediments to seeing regular use in competitive play. This is especially evident on 5-CP maps, where it is somewhat difficult to stay far enough behind the team to safely eliminate key players while keeping up closely enough to prevent getting picked by enemy Scouts as they run off completely unharmed. Utility players should make sure that they chose the right time and place to switch to Sniper, because if a team decides to push forward quickly or desperately hold an area, it may be doing so without the help of one of its Scouts.

If attacking the final point, Snipers should not hesitate to use their Sniper Rifle to eliminate sticky bombs covering the point. If the enemy is unaware, this could easily lead to a back-cap by a friendly Scout. This is especially useful on maps with enclosed final points such as Badlands. The Sniper is often used to get a pick when the team is pushing the enemy's last point: this makes it easier for them to cap due to the sudden player advantage. Even if the Sniper doesn't manage to kill anyone he can still force the enemy team to adapt and ensure that they play more passively in order to reduce the risk of getting sniped.

Attack-Defend Strategies

Attack/Defend maps are where Snipers can truly shine. Gravel Pit is really the only Attack/Defend map that sees a good amount of competitive play, and relatively long sight-lines at points B and C allow both attackers and defenders to get the most out of running a Sniper.

In particular, if an attacking team moves on to attack B via the rooms from point C, a Sniper can take advantage of the long open area around B and get a few picks. In general, Snipers defending on Attack/Defend maps should have an easier time than they do on 5-CP maps. Sticking behind the team allows a Sniper on Defense to safely charge up a shot, without too much harassment from Scouts, especially if their team is using an Engineer, as the Sentry Gun provides a fine defense against enemy Scouts. Hiding in buildings and behind props the map has can also help a sniper make an essential kill. If the enemy team does not see a sniper, they are more likely to be vulnerable and careless.

One tactic that may be useful for defending Snipers is attempting to get a pick at the very beginning of a round, right when setup time ends. Defending Snipers have the option of placing themselves so that they can see the gates from the BLU spawn area to point A and can potentially score a pick in the first seconds of the match. While this strategy may be a major boon to the defending team if the Sniper manages to kill the enemy Medic and deprive attackers of an ÜberCharge, it is also incredibly dangerous for the Sniper, and will most likely result in his death. This can be problematic if the attacking team decides to push on B first, while the defending team is at a numerical disadvantage, lacking one of their utility players.

Anti-Sniper Classes

The Scout

It is difficult for a sniper to hit a Scout with a sniper rifle, due to their high speed. They can also drink Bonk! Atomic Punch to protect themselves from headshots, making it easier to close the distance between the two of them. They can also counter the Sniper’s jarate with Mad Milk.

The Spy

As a Sniper does not normally pay attention to what is going on behind them, it is not difficult for a Spy to backstab them. This can be countered by the Razorback, but a Spy is capable of headshotting a Sniper, just as Snipers themselves can. However, if alerted to their presence, the Sniper can nullify a Spy’s cloak with Jarate. They can also spy check players with the Tribalman’s Shiv.

See also