Rescue Ranger/tr

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The Engineer rescuing a building from far away

The Rescue Ranger is a community-created primary weapon for the Engineer. It resembles the normal Shotgun, but with a differently styled magazine tube, longer barrel, and, in place of a scope, a small, illuminated monitor that displays an oscillating sine wave. The monitor is connected to an orange (RED) or yellow (BLU) box at the end of the barrel, fitted with a team-colored light on the front.

While active, the Rescue Ranger can be used to pick up any building in his direct line of sight at the cost of 100 Metal, from a range. Doing so teleports the building into the Engineer's possession instantly with a team-colored flash, leaving behind a tracer beam that temporarily notifies others of the Engineer's location. Instead of bullets, the weapon fires special bolt projectiles (repair claws), which repair 60 health to friendly buildings at a 4:1 health to metal ratio; in effect, healing 4 health consumes 1 unit of metal. Note that bolts only repair buildings, and do not restock ammo, apply upgrades, or damage attached enemy Sappers.

As a downside to these perks, the weapon carries less ammo than its stock counterpart, with a limited clip size of 4 and reserve stock of 16. In addition, the Engineer becomes marked for death when hauling a building with the Rescue Ranger equipped, causing him to take mini-crit damage while doing so and for several seconds after redeploying. This effect applies even if a building is picked up with a Wrench, without using the Rescue Ranger's ability.

The Rescue Ranger has an added cosmetic effect; enemies killed with a bolt, if near a map object, are pinned to it via the bolt. Bolts can also clash with hostile projectiles or throwable items.

As with most projectiles, the Rescue Ranger's bolts can be reflected by the Pyro's compression blast. Reflected bolts deal regular damage to enemy buildings, but have no effect on friendly buildings.

The Rescue Ranger was contributed to the Steam Workshop.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Projectile
Hasar türü Bullet
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Azami sınır 150% 60
Ana hasar 100% 40
Azami dağılım 52.8% 21
Sıfır mesafe 60
Orta mesafe 27
Uzak mesafe 21
Kritik 120
Mini kritik 54-81
İşlev süreleri
Saldırı gecikmesi 0.625 s
Doldurma (ilk) 1.0 s
Doldurma (ard arda) 0.5 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

Crafting

Ayrıca bakınız: Crafting

Blueprint

Eureka Etkisi Değerlendirilmiş Metal Hızır Polis
Item icon Eureka Effect.pngx3 + Item icon Reclaimed Metal.png = Item icon Rescue Ranger.png
Sınıf Fişi - Engineer Yuva Fişi - Birincil Hurda Metal Mümkün Sonuçlar
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Son Yapı
Son Yapı
Tek bir yapının yok edilmeden 2000'in üzerinde hasar yaratmasına yardım et.


Doktor Onaylı Tamir
Doktor Onaylı Tamir
Medic tarafından iyileştirilirken ateş altındaki bir tareti tamir et.
Rio Eziyeti
Rio Eziyeti
Düşman bir Engineer'ın taretini, Kovboy kontrolündeki taretin ile yok et.


İki Adımda Teksas
İki Adımda Teksas
Taretin ile yaraladığın düşmanının işini av tüfeğini kullanarak bitir.


Leaderboard class medic.png Medic

Ebe Krizi
Ebe Krizi
Düşman ateşi altında taretini onaran bir Engineer'ı iyileştir.

Update history

20 Aralık 2012 Yaması (Mecha Update)
  • The Rescue Ranger was added to the game.

21 Aralık 2012 Yaması

  • Fixed Rescue Ranger bolts using incorrect hit boxes.

24 Ocak 2013 Yaması

  • Fixed missing text in the recipe description for the Rescue Ranger.
  • Updated the Rescue Ranger so it can be used as a crafting ingredient.

10 Temmuz 2013 Yaması

  • Changed attributes:
    • Increased in damage per bolt by 14%.
    • Increased building healing from 50 to 75 per bolt.

12 Kasım 2013 Yaması

6 Aralık 2013 Yaması

  • [Belgelenmemiş] Added Strange quality.

1 Nisan 2014 Yaması

  • [Belgelenmemiş] Fixed crit boosted glow not showing.

4 Kasım 2014 Yaması

  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance.

5 Kasım 2014 Yaması

  • Fixed the Rescue Ranger being able pick-up buildings through walls.

[Unknown Date]

  • Fixed Rescue Ranger bolts dealing headshot damage when reflected.

2 Temmuz 2015 Yaması #1 (Gun Mettle Update)

  • Changed attribute:
    • Decreased cost of long range building pick up from 130 metal to 100 metal

8 Temmuz 2015 Yaması #1

17 Aralık 2015 Yaması (Tough Break Update)

  • Changed attribute:
    • Healing per bolt reduced from 75 to 60.

20 Ekim 2017 Yaması #1 (Jungle Inferno Update)

  • Changed attributes:
    • Ranged repairs now consume metal at a 4-to-1 health-to-metal ratio (previously consumed no metal).
  • [Belgelenmemiş] Changed weapon description.

7 Kasım 2017 Yaması

  • Fixed the Rescue Ranger not drawing its attached screen properly.

13 Aralık 2017 Yaması

  • Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step".

21 Aralık 2017 Yaması (Smissmas 2017)

28 Mart 2018 Yaması #1

  • Fixed missing display attribute for the Rescue Ranger (client display issue only).

Unused content

  • There are a set of unused sounds for this weapon associated with buildings teleporting and some kind of charging.
    • Some of these sounds are named rescue_ranger_teleport_send_01 and rescue_ranger_teleport_receive_01, suggesting the Rescue Ranger could have had the ability to place buildings from a distance, in addition to picking them up.
  • Unused text and an unused attribute suggests that earlier versions of this weapon required the user to deal damage to fill up a "Rescue Energy" meter in order to teleport their own buildings.
    • The string for this text in the language files is TF_Rescue and contains the text ENERGY while the attribute's description is Generate building rescue energy on damage.

Bugs

  • The Engineer achievement Circle the Wagons cannot be earned with the Rescue Ranger, even though it has the ability to repair friendly buildings.
  • Reflected bolts from Pyros do not heal friendly buildings.
  • Bolts appear to repair redeployed buildings even during reconstruction, when they cannot be repaired.
  • The Rescue Ranger allows the Engineer to pick up a building with an enemy Sapper attached. However, while hauled, the HUD indicates the building has a Sapper attached, which appears to damage the building. Yet, since it is impossible to damage a building while it is hauled, the building health continues to regenerate as well. When the player redeploys the building, the Sapper cannot be destroyed, but the building still operates as normal.
  • Rescue Ranger kills count as Sentry Gun kills in Engineer Contracts.
  • The bolt particle effect appears at the back of the weapon instead of the shotgun's tip.

Trivia

  • The amplitude of the sine wave in the monitor is based on the user's Metal count: at 200 Metal, the wave appears at maximum height, while lacking enough Metal to long-range haul a building makes it significantly flatter. Having no Metal renders the wave almost completely flat.
  • The Rescue Ranger is a left-handed shotgun (with the ejection port being visible on the left hand side of the gun). Despite this, the Engineer holds it right-handed. A right-handed shotgun would have its ejection port on the right side to prevent ejected shells from striking the user.

Gallery

See also