Rescue Ranger/hu

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The Engineer rescuing a building from far away

The Rescue Ranger is a community-created primary weapon for the Engineer. It resembles the normal Shotgun, but with a differently styled magazine tube, longer barrel, and, in place of a scope, a small, illuminated monitor that displays an oscillating sine wave. The monitor is connected to an orange (RED) or yellow (BLU) box at the end of the barrel, fitted with a team-colored light on the front.

While active, the Rescue Ranger can be used to pick up any building in his direct line of sight at the cost of 100 Metal, from a range. Doing so teleports the building into the Engineer's possession instantly with a team-colored flash, leaving behind a tracer beam that temporarily notifies others of the Engineer's location. Instead of bullets, the weapon fires special bolt projectiles (repair claws), which repair 60 health to friendly buildings at a 4:1 health to metal ratio; in effect, healing 4 health consumes 1 unit of metal. Note that bolts only repair buildings, and do not restock ammo, apply upgrades, or damage attached enemy Sappers.

As a downside to these perks, the weapon carries less ammo than its stock counterpart, with a limited clip size of 4 and reserve stock of 16. In addition, the Engineer becomes marked for death when hauling a building with the Rescue Ranger equipped, causing him to take mini-crit damage while doing so and for several seconds after redeploying. This effect applies even if a building is picked up with a Wrench, without using the Rescue Ranger's ability.

The Rescue Ranger has an added cosmetic effect; enemies killed with a bolt, if near a map object, are pinned to it via the bolt. Bolts can also clash with hostile projectiles or throwable items.

As with most projectiles, the Rescue Ranger's bolts can be reflected by the Pyro's compression blast. Reflected bolts deal regular damage to enemy buildings, but have no effect on friendly buildings.

The Rescue Ranger was contributed to the Steam Workshop.

Damage and function times

Lásd még: Sebzés
Sebzési és működési idők
Lövési típus Projectile
Sebzés típus Bullet
Távoli vagy vagy közelharci sebzés? Ranged
Sebzés
Maximális felgyülemlés 150% 60
Alapsebzés 100% 40
Maximum csökkenés 52.8% 21
Közvetlen közel 60
Középtáv 27
Hosszú táv 21
Kritikus sebzés 120
Mini-krit 54-81
Működési idők
Támadási intervallum 0.625 s
Újratöltés (első) 1.0 s
Újratöltés (rákövetkező) 0.5 s
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak.

Demonstráció

Crafting

Lásd még: Crafting

Blueprint

Heuréka-hatás Kinyert fém Mentőlövész
Item icon Eureka Effect.pngx3 + Item icon Reclaimed Metal.png = Item icon Rescue Ranger.png
Osztály-zseton - Mérnök Hely-zseton - Elsődleges Hulladékfém Lehetséges eredmények
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class engineer.png Mérnök

Tartós fogyasztási cikk
Tartós fogyasztási cikk
Segíts egy építménynek több mint 2000 sebzést elviselni anélkül, hogy megsemmisülne.


A Doktor, a Mérnök, és két füstölgő gépágyúcső
A Doktor, a Mérnök, és két füstölgő gépágyúcső
Javíts egy tűz alatt álló őrtornyot, miközben egy Szanitéc gyógyít.
Segédidomár
Segédidomár
Végezz 50 javítást és/vagy töltést egy őrtornyon, melyet egy másik Mérnök Idomít.


Texasi páros
Texasi páros
A sörétes puskáddal végezz egy olyan ellenséggel, akit nemrég megsebesített az őrtornyod.


Leaderboard class medic.png Szanitéc

Szülészeti vészhelyzet
Szülészeti vészhelyzet
Gyógyíts egy Mérnököt, aki az épp tűz alatt álló őrtornyát javítja.

Update history

2012. December 20-i Javítás (Mecha Update)
  • The Rescue Ranger was added to the game.

2012. December 21-i Javítás

  • Fixed Rescue Ranger bolts using incorrect hit boxes.

2013. Január 24-i Javítás

  • Fixed missing text in the recipe description for the Rescue Ranger.
  • Updated the Rescue Ranger so it can be used as a crafting ingredient.

2013. Július 10-i Javítás

  • Changed attributes:
    • Increased in damage per bolt by 14%.
    • Increased building healing from 50 to 75 per bolt.

2013. November 12-i Javítás

2013. December 6-i Javítás

  • [Nem dokumentált] Added Strange quality.

2014. Április 1-i Javítás

  • [Nem dokumentált] Fixed crit boosted glow not showing.

2014. November 4-i Javítás

  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance.

2014. November 5-i Javítás

  • Fixed the Rescue Ranger being able pick-up buildings through walls.

[Unknown Date]

  • Fixed Rescue Ranger bolts dealing headshot damage when reflected.

2015. Július 2-i Javítás #1 (Gun Mettle Update)

  • Changed attribute:
    • Decreased cost of long range building pick up from 130 metal to 100 metal

2015. Július 8-i Javítás #1

2015. December 17-i Javítás (Tough Break Update)

  • Changed attribute:
    • Healing per bolt reduced from 75 to 60.

2017. Október 20-i Javítás #1 (Jungle Inferno Update)

  • Changed attributes:
    • Ranged repairs now consume metal at a 4-to-1 health-to-metal ratio (previously consumed no metal).
  • [Nem dokumentált] Changed weapon description.

2017. November 7-i Javítás

  • Fixed the Rescue Ranger not drawing its attached screen properly.

2017. December 13-i Javítás

  • Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step".

2017. December 21-i Javítás (Smissmas 2017)

2018. Március 28-i Javítás #1

  • Fixed missing display attribute for the Rescue Ranger (client display issue only).

Unused content

  • There are a set of unused sounds for this weapon associated with buildings teleporting and some kind of charging.
    • Some of these sounds are named rescue_ranger_teleport_send_01 and rescue_ranger_teleport_receive_01, suggesting the Rescue Ranger could have had the ability to place buildings from a distance, in addition to picking them up.
  • Unused text and an unused attribute suggests that earlier versions of this weapon required the user to deal damage to fill up a "Rescue Energy" meter in order to teleport their own buildings.
    • The string for this text in the language files is TF_Rescue and contains the text ENERGY while the attribute's description is Generate building rescue energy on damage.

Bugs

  • The Engineer achievement Circle the Wagons cannot be earned with the Rescue Ranger, even though it has the ability to repair friendly buildings.
  • Reflected bolts from Pyros do not heal friendly buildings.
  • Bolts appear to repair redeployed buildings even during reconstruction, when they cannot be repaired.
  • The Rescue Ranger allows the Engineer to pick up a building with an enemy Sapper attached. However, while hauled, the HUD indicates the building has a Sapper attached, which appears to damage the building. Yet, since it is impossible to damage a building while it is hauled, the building health continues to regenerate as well. When the player redeploys the building, the Sapper cannot be destroyed, but the building still operates as normal.
  • Rescue Ranger kills count as Sentry Gun kills in Engineer Contracts.
  • The bolt particle effect appears at the back of the weapon instead of the shotgun's tip.

Trivia

  • The amplitude of the sine wave in the monitor is based on the user's Metal count: at 200 Metal, the wave appears at maximum height, while lacking enough Metal to long-range haul a building makes it significantly flatter. Having no Metal renders the wave almost completely flat.
  • The Rescue Ranger is a left-handed shotgun (with the ejection port being visible on the left hand side of the gun). Despite this, the Engineer holds it right-handed. A right-handed shotgun would have its ejection port on the right side to prevent ejected shells from striking the user.

Gallery

[hide]Galéria
  • Default first-person view
  • Festivized first-person view
  • Other
show;hide

See also